double on CW, what to take?

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Bo16
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double on CW, what to take?

Post by Bo16 »

hi,

rolled a double for my CW. it´s his fourth skill, so far he got Block, +1ST, +1ST

my thoughts so far were: Dodge, Stand Firm, Tentacles or the classic Claw, RSF

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Post by martynq »

Don't give him Claw, with ST5 Piling On would be a much better way to break armour. How about RSC now and Piling On for the next skill?

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Post by Tim »

BAH, with STR 6 AND Block, Tentacles is THE Skill!

Check this thread, very similar:
viewtopic.php?t=8713

I'll copy the stats for STR6 tentacles:
Hold ST2 player: 91,7% (yeah, pests like Gutterrunners, WE catchers or Skinks)
Hold ST3 player: 83.3% (almost everything else that can be receiver or carry a ball)
Hold ST4 player: 72.2% (Vampires or odd ST+ receivers)
Hold ST5 player: 58.2% (Vamp Lords, if needed)
Hold ST6 player: 41.7% (treehugger!)

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Post by DoubleSkulls »

Got to go with Tim here. Tentacles will really hurt flair teams.

If your league is dominated by bashing teams I'd be tempted by Frenzy, RSF or Stand Firm.

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Post by campaigner »

If there is a lot of Elves or Skaven in your league, go for tentacles, otherwise I'd say Frenzy.

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Post by Joemanji »

I have to say, the case for Tentacles looks pretty conclusive!
:o :puke:

But Horns might be useful, or perhaps Very Long Legs - a MV 6, ST 6 player. Again :puke:

Forget it, get Tentacles! :lol:

Anuff :wink:

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Post by Kheldar »

No horns with chaos you have enough horn players, you can only use one per turn so it would be waste of a trait.

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Post by sean newboy »

Definately tentacles. Later advances would be foul app on doubles and pass block (say hi to the catcher).

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