How to play WEs against Guard cages?
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Unfortunately diagonal is near, not 'next to'. They have to be 'side-by-each' as they say in Quebecplasmoid wrote:Hi Dave,
but they are next to each other.
They are in adjacent squares.
Qou could move from one players square directly into the others square.
That's got to be "next to".
Martin
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Hi Ian Williams and ScottyBoneman,
If diagonal is not "next to", then multiblock is fatally flawed!
Quoting the skill description from (recently updated) memory:
"The opposing players have to be next to the [attacker] and next to each other".
I.e. - both relations are based on being "next to".
Now, imagine this situation:
_12_
_3__
In my example, player 1 attempts to block 2-3.
If he can't, because player 2 is not next to player 3 - then watch what happens when:
New situation - player 3 attempts to block player 1 and 2.
But player 2 isn't next to player 3, so he can't block him with multiblock.
The result is that multiblock can not be used to block 2 players! Ever!
That sounds very wrong.
In short: diagonals must be "next to".
Martin
If diagonal is not "next to", then multiblock is fatally flawed!
Quoting the skill description from (recently updated) memory:
"The opposing players have to be next to the [attacker] and next to each other".
I.e. - both relations are based on being "next to".
Now, imagine this situation:
_12_
_3__
In my example, player 1 attempts to block 2-3.
If he can't, because player 2 is not next to player 3 - then watch what happens when:
New situation - player 3 attempts to block player 1 and 2.
But player 2 isn't next to player 3, so he can't block him with multiblock.
The result is that multiblock can not be used to block 2 players! Ever!
That sounds very wrong.
In short: diagonals must be "next to".
Martin

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plasmoid wrote:The result is that multiblock can not be used to block 2 players! Ever!
That sounds very wrong.
In short: diagonals must be "next to".
Martin
Code: Select all
12_
_M_
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Ian 'Double Skulls' Williams
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Martin i think you are right and proved it perfectly ...
here's the exact wording:
In this case
1 and 2 would be next to each other, but 1 would be diagonally next to M, so if you argue that diagonally is not "next to" this would be forbidden.
In this case
1 and 2 would be diagonally next to each other.
There is no way to set up a multiple block without one of the 3 relevant connections (M-1, M-2 and 1-2) being diagonal, so if the skill should be of any use, the only correct conclusion has to be that diagonally = "Next to".
The only difference is that in the later case there's an empty square of M's tackle zone "between" 1 and 2 if you have a rotating view from M'S square. But there's nothing in the LRB that says anything about that ...
(Oh, i hate this skill and the way it creates loopholes in the rules ... can't we just drop it?)
here's the exact wording:
It says "next to" for all connections ...LRB 2.0 wrote:The player is allowed to block two opposing players at the same time. The opposing players must be next to the player making the block and next to each other. Their strengths are added together and both suffer the effects of the block equally. Both sides may use assists normally.
In this case
Code: Select all
.12.
..M.
In this case
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..2.
.1M.
There is no way to set up a multiple block without one of the 3 relevant connections (M-1, M-2 and 1-2) being diagonal, so if the skill should be of any use, the only correct conclusion has to be that diagonally = "Next to".
The only difference is that in the later case there's an empty square of M's tackle zone "between" 1 and 2 if you have a rotating view from M'S square. But there's nothing in the LRB that says anything about that ...
(Oh, i hate this skill and the way it creates loopholes in the rules ... can't we just drop it?)
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Actually, we play it you can use it against adjacent (or next to, which is by my counting the same) players standing diagonally as long as you are adjacent to both of them. If the word "adjacent" does not mean diagonally, then we would have to clarify the whole of LRB - blocks, leaps, handing-off, etc.
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This same question about square/diagonal came up on the GW BB forum, and Galak agreed that diagonals was OK.
This same question about square/diagonal came up on the GW BB forum, and Galak agreed that diagonals was OK.
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Now it gets interesting:
Combine that with Frenzy, Mighty Blow and Claw on M and shadowing on G and you have a BBRC entry test question
That would mean that M could multiblock 1 and 2 with an assist of the Guard skilled G..G1.
.2M.
Combine that with Frenzy, Mighty Blow and Claw on M and shadowing on G and you have a BBRC entry test question

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