New 4ED rules make Chaos Dwarves popular???
- NightDragon
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Maybe consider adding a Hobgoblin passer to the team somewhere in the future?
A normal hobbo but with perhaps Pass/Sure Hands/Pass+SureHands and Passing skill access.
Thinking about the hobgoblins as sneaky gits, they could get a hobgoblin blitzer who has block/shadowing + only gen-skill access...
Just ideas - feel free to bash them down, but IMO the chaos dwarves could be boosted up a bit without affecting the balance between the teams.
A normal hobbo but with perhaps Pass/Sure Hands/Pass+SureHands and Passing skill access.
Thinking about the hobgoblins as sneaky gits, they could get a hobgoblin blitzer who has block/shadowing + only gen-skill access...
Just ideas - feel free to bash them down, but IMO the chaos dwarves could be boosted up a bit without affecting the balance between the teams.
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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- Zy-Nox
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If he want's to be a Sneaky Git give 'im a poisoned DaggerMestari wrote: Thinking about the hobgoblins as sneaky gits, they could get a hobgoblin blitzer who has block/shadowing + only gen-skill access...
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But we don't want to give them roster players who have secret weapons.
No position player in the game has shadowing - making a different kind of blitzer for the CD's wouldn't be a bad idea.
They have only two positions - IMO they could be given an extra position. My suggestions would be
0-2 Hobgob runners 6 3 3 7 Sure Hands gen/pass
0-2 Hobgob blitzers 6 3 3 8 Block,Shadowing gen
The runners could be renamed as throwers, and given the pass-skill, but sure hands and passing access is a sufficient addition also.
The blitzers seem like an interesting position, but with restricted skill access they are in no way an overpowering addition to the team. They could lose the block-skill if needed, or change it to Tackle.
Only problem would be
6 CD's
2 BC's
2 runners
2 blitzers
4 normal hobgobs
so perhaps add only runners or blitzers to the team..
What do people think?
No position player in the game has shadowing - making a different kind of blitzer for the CD's wouldn't be a bad idea.
They have only two positions - IMO they could be given an extra position. My suggestions would be
0-2 Hobgob runners 6 3 3 7 Sure Hands gen/pass
0-2 Hobgob blitzers 6 3 3 8 Block,Shadowing gen
The runners could be renamed as throwers, and given the pass-skill, but sure hands and passing access is a sufficient addition also.
The blitzers seem like an interesting position, but with restricted skill access they are in no way an overpowering addition to the team. They could lose the block-skill if needed, or change it to Tackle.
Only problem would be
6 CD's
2 BC's
2 runners
2 blitzers
4 normal hobgobs
so perhaps add only runners or blitzers to the team..
What do people think?
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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- christer
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I think so too.
However, I felt that the player should have something differing from the basic hobbo: either a stat or a skill access. ST skill access would be too much, and ag/pass skill access just doesn't feel right, so I thought adding a point of av might be good.
If not av, it should be either a skill access or +1MA, as IMO a different position in this case would need a bigger difference from ordinary hobgobs - your opinion?
Also, I'd be inclined to give them tackle instead of block, but that's just me.
However, I felt that the player should have something differing from the basic hobbo: either a stat or a skill access. ST skill access would be too much, and ag/pass skill access just doesn't feel right, so I thought adding a point of av might be good.
If not av, it should be either a skill access or +1MA, as IMO a different position in this case would need a bigger difference from ordinary hobgobs - your opinion?
Also, I'd be inclined to give them tackle instead of block, but that's just me.
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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Well, i just got quite lucky, and got two Hobbos with +1AG on only 5 games played. Now we are starting the next league, and i plan to give them Sure Hands as soon as i can, so i won't need to spend my rerolls on picking up the ball, plus if a doubles happen to appear again, i'm surely giving one of those the Pass ability ..
just my two cents
just my two cents
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