How to move the ball with the Orc Team without...
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How to move the ball with the Orc Team without...
...throwing goblins with the Troll?
Anyone got any good offensive formations and strategies for moving the ball other then throwing goblins with the Troll?
Anyone got any good offensive formations and strategies for moving the ball other then throwing goblins with the Troll?
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Yes, I started BBowl less than a year ago, first game against humans
without ever having seen a game played, just read the rules.
I lost that game 0-4.
I then read this
http://www.midgardbb.com/Tactics/Orc_Ca ... _WD175.htm
article about 4 times over a period of 3 days to prepare
for my first league game (Orcs v Humans).
I won that match 1-0.
Since then my Orcs have played 18 games, lost 3, drawn 4 & won 11,
I average 2.5 CAS, 17 Star player points, 1.9 completions & 1.5 TDs per game.
Sure, the article is a little dated & some might complain that the cage is
a boring tactic, but it works & it works well.
One thing to add that I dont think was actually in the article., is to think
of the cage as an amorphous blob rather than a set square or rectangle.
sangraal
without ever having seen a game played, just read the rules.
I lost that game 0-4.
I then read this
http://www.midgardbb.com/Tactics/Orc_Ca ... _WD175.htm
article about 4 times over a period of 3 days to prepare
for my first league game (Orcs v Humans).
I won that match 1-0.
Since then my Orcs have played 18 games, lost 3, drawn 4 & won 11,
I average 2.5 CAS, 17 Star player points, 1.9 completions & 1.5 TDs per game.
Sure, the article is a little dated & some might complain that the cage is
a boring tactic, but it works & it works well.
One thing to add that I dont think was actually in the article., is to think
of the cage as an amorphous blob rather than a set square or rectangle.
sangraal
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Da Cage is difficult for most coaches as most people have developed their defensive systems to combat it. Try a stretch either left or right or if you are confident in your abilities, the funeral march is a personal fave. Don't let your entire team get sucked into the pack as you won't be able to spread the defense.
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with my old orc team I was usually able to do a passing-running game and make 2-turn TDs with my gobbo.
the rest of the team was beating the crap out of my opponents in the meantime
the rest of the team was beating the crap out of my opponents in the meantime
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Switzerland is small and neutral.
We're more like Germany. Ambitious. And misunderstood.
- Prof. Farnsworth, Futurama
We're more like Germany. Ambitious. And misunderstood.
- Prof. Farnsworth, Futurama
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No harm in running a gobbo through for the option to pass to them, they can tie up your opponents in the backfield and provide assists too.
Unless your opponent really concentrates on him they will often use the Blitz to try and break into the cage rather than take him out, so just make sure he is not Blockable at the end of the turn and he'll usually survive.
Unless your opponent really concentrates on him they will often use the Blitz to try and break into the cage rather than take him out, so just make sure he is not Blockable at the end of the turn and he'll usually survive.
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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
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Maybe its just my little micro cosm of the universe here but I usually see orcs playing very similar to humans only instead of 2 turn TD's its more like 3 or 4 but they rarely cage. From what I have seen around here is that Troll throwing is just a nice option for later.
@sangraal - The tactics page was nice. I probably would not play that way but I did think the formation was kinda cool. Nice use of bobs.
I have not played orcs since I started this game. I was thinking to do one for next season though.
Starting team would look like this...
2 Black Orcs
4 Blitzers
1 Thrower
4 Line Orcs
3 RR
7 FF
Skill Progression
Black Orcs = block, mighty blow, tackle Doubles - Frenzy, Stand Firm
Blitzers = guard, tackle, mighty blow Doubles - Stand Firm, Pro
Line Orcs = block, (1 kick), dirty player Doubles - Leader
Thrower = accurate, hail mary, block or dump-off Doubles - Strong Arm
Troll = block, multi-block, tackle Doubles - Pro
Goblin = catch, diving catch, side step Doubles - Block
This type of team should be fun as heck!
@sangraal - The tactics page was nice. I probably would not play that way but I did think the formation was kinda cool. Nice use of bobs.
I have not played orcs since I started this game. I was thinking to do one for next season though.
Starting team would look like this...
2 Black Orcs
4 Blitzers
1 Thrower
4 Line Orcs
3 RR
7 FF
Skill Progression
Black Orcs = block, mighty blow, tackle Doubles - Frenzy, Stand Firm
Blitzers = guard, tackle, mighty blow Doubles - Stand Firm, Pro
Line Orcs = block, (1 kick), dirty player Doubles - Leader
Thrower = accurate, hail mary, block or dump-off Doubles - Strong Arm
Troll = block, multi-block, tackle Doubles - Pro
Goblin = catch, diving catch, side step Doubles - Block
This type of team should be fun as heck!

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If I am not mistaken I started:
4 Black Orks
2 Blitzers
1 Thrower
2 Line Ork
2 Gobbos
3 RR
8 FF
As soon as I get the ball- cage, and then lets see what happens. In first games (except against dwarves) I use the gobbos a lot, aldo they are low in armour and stunty, as they have dodge and most new teams lack block and tackle skills they are not so easy to pull down. Next adquisition, second thrower (Yes, I make passes, first skill accurate). Why not, Ag 3 is not the end of the world
and they come with sure hands ( you neeeeeed to pick up the ball). Then a Troll, and after Blitzer, Blitzer. Aldo I believe a Troll is not realy needed in the team, you can try to make a one turn touch down if the time comes, and with the new khemri team, it is good to have him between your boyz and the mummies
For the time being my OLD GREEN BELLY BOYZ
Won: Necromantic
Won: Necromantic
Won: Lizzies
Won: Dwarves
4 Black Orks
2 Blitzers
1 Thrower
2 Line Ork
2 Gobbos
3 RR
8 FF
As soon as I get the ball- cage, and then lets see what happens. In first games (except against dwarves) I use the gobbos a lot, aldo they are low in armour and stunty, as they have dodge and most new teams lack block and tackle skills they are not so easy to pull down. Next adquisition, second thrower (Yes, I make passes, first skill accurate). Why not, Ag 3 is not the end of the world


For the time being my OLD GREEN BELLY BOYZ
Won: Necromantic
Won: Necromantic
Won: Lizzies
Won: Dwarves
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The only problem I have with the passing (3 turn TD) game is that you are
playing the same type game as the opponent & they can usually do it better
than you.
If you use your hitting power for the whole of the first half you also
maximise the use of your toughness (orcs are second to Dwarves there).
sangraal
playing the same type game as the opponent & they can usually do it better
than you.
If you use your hitting power for the whole of the first half you also
maximise the use of your toughness (orcs are second to Dwarves there).
sangraal
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I agree with those that say that orcs can and should score quickly. They should also play aggressively on defense. Their blitzers have just enough movement to roam the field and put pressure on the ball. It's simple math, really, particularly early in the orcs teams lifecycle -- TD's are three SPP, and you shouldn't settle for a beardy, cage-y, 2 of them per game. The orc team is capable of scoring three td per game...more if your opponent has trouble picking up the ball.
Also, unlike other teams, you aren't particularly concerned with kicking off four times a game. With AV9 you'll be okay -- probably only two failed armor checks in four kickoffs (against teams w/o MB on the line - YMMV).
The primary downside to this approach (IMHO) is that it will slow the development of your BOBs to next to nothing. Your blitzers, on the other hand, should have a real short road to 16SPP, and your thrower (or throwers) development should be about the same -- he'll get completions and the occasional TD instead of being a primary scorer.
I used the same starting lineup posted above.
Also, unlike other teams, you aren't particularly concerned with kicking off four times a game. With AV9 you'll be okay -- probably only two failed armor checks in four kickoffs (against teams w/o MB on the line - YMMV).
The primary downside to this approach (IMHO) is that it will slow the development of your BOBs to next to nothing. Your blitzers, on the other hand, should have a real short road to 16SPP, and your thrower (or throwers) development should be about the same -- he'll get completions and the occasional TD instead of being a primary scorer.
I used the same starting lineup posted above.
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