HE's for Critique and Suggestions

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
erod4
Rookie
Rookie
Posts: 12
Joined: Mon Jan 19, 2004 9:20 pm
Location: Long Island, NY
Contact:

HE's for Critique and Suggestions

Post by erod4 »

I am at the midway point of my first league and was wondering if any who were interested felt like adding their 2 cents to let me know what skills I should go for and where to put them so I could try to round out my team during the second half of it for our postseason. The league is pretty diverse with at least one of all the teams represented (16 participants).

*Side note: Just a quick word of thanks to all on the forum for your insights and responses to all the threads. I learned how to play about a month and a half ago and owe the bulk of my success to reading information on this forum (Team is currently 9-0-0).

Anyways, the team:

Pos Skills SPP's
Phoenix Pass, Accurate 13
Phoenix Pass, Accurate, Dump Off 16
Dragon Block, Dodge, Strip Ball 26
Dragon Block, Dodge Tackle 29
Lion Catch, Dodge, Block 20
Lion Catch, Dodge 9
Lineman Block, Dodge 16
Lineman Guard 8
Lineman St+1 11
Lineman Block 11
Lineman Dirty PLayer 12
Lineman Block, Dodge 18
Lineman Block 11
Lineman St+1 14

TR:192 FF:13 Apothecary (Y) RR's:3 70K in Bank

That's pretty much the squad. What I'm loooking for is advice on who to focus the next few spp's on as they are all kinda close to their next skill and what to do with the skill choice once it's gained ( doubles only choices apply as well).

*Side note #2: I know i should probably have Kick on a lineman by now but the last 2 to get their 6th point ended up rolling the ST increase and i really could't pass that up :wink: .

The next 4 games are against Humans (TR 164) Dwarves (TR 172) Chaos (TR 151) and Wood Elves (TR 181).

I don't have their actual rosters, but their spp's aren't as evenly spread out as mine except for the dwarves. The humans have pretty much everything bundled into 2 of 3 catchers and a blitzer, the wood elves have a catcher and wardancer with 3 skill upgrades each, the other dancer with 2, but only a couple line elves with anything. The Chaos team just scares me with alot of block, tackle, and mighty blow spread around all over the place.

That's pretty much it. Any advice on the spp and skill stuff (as well as things to try and do in the upcoming games) will be very much appreciated.

Reason: ''
BadMrMojo
Emerging Star
Emerging Star
Posts: 390
Joined: Fri Dec 20, 2002 8:57 pm
Location: Boston, Mass.
Contact:

Re: HE's for Critique and Suggestions

Post by BadMrMojo »

erod4 wrote:

Code: Select all

Pos                  Skills                                         SPP's
Phoenix            Pass, Accurate                            13
Phoenix            Pass, Accurate, Dump Off             16
Dragon             Block, Dodge, Strip Ball               26
Dragon             Block, Dodge Tackle                    29
Lion                 Catch, Dodge, Block                    20
Lion                 Catch, Dodge                              9
Lineman            Block, Dodge                              16
Lineman            Guard                                         8
Lineman            St+1                                           11
Lineman            Block                                          11
Lineman            Dirty PLayer                                12
Lineman            Block, Dodge                               18
Lineman            Block                                          11
Lineman            St+1                                           14

TR:192              FF:13           Apothecary (Y)          RR's:3    70K in Bank
Nice team and you can't argue with 9-0. You sure you didn't mean to post this in the boasting thread? :P

Ok, obviously two quick passes or a TD with the last +ST lineman gets him block. That one's a no-brainer. I'd also recommend trying to get that other +ST and guard player downfield (hopefully for a TD) as well to try to get them block, too. If you keep the guarder back and just use him for assists he'll never go up. That's what I always end up doing, at least, and it hurts in the long run.

On receiving, try to make sure the less developed thrower makes the initial pickup and quick pass to get him his 2nd skill. I'd suggest sure hands. 2+, yeah, but...

First blitz when receiving is probably going to be with the tackle DW to make a hole. That also sets him up well for a mid-field hand-off man. Consider using him to blitz open a hole and then hang in position midfield for a handoff and the quick CP for the score. Next skill could be sidestep, perhaps? I'd say leap for the strip ball DW, but then again, I just love leap. YMMV.

Once your two LWs are blodgin' fools, you finally have to figure out what to do with them. As with the DW, I personally think leap is a godsend yet again. Sidestep and passblock is another great one for LWs. Basically anything to make him annoying on defense, which is likely where you need more help.

Any doubles on linemen should be guard. Double on a DW is probalby Dauntless. Double on a LW is NoS or Jump Up (which some people like, but I can't stand. It's a sure way to guarantee a whole lot of stuns). Any stat upgrade means weep for joy. Kick should go on your first lineelf other than the STR 4 and Guard guys. The DP might be a good choice because you'd keep him off the line anyway, but he's also a target. Tough call on that.

Looks like you know your stuff already, since the team really looks to be in good shape. Never hurts to get it confirmed, though, right?

Reason: ''
berserker
Veteran
Veteran
Posts: 280
Joined: Wed Feb 19, 2003 4:19 pm
Location: Brussels -Belgium-

Post by berserker »

Unless you roll a double I'd take safe throw on the 2nd thrower to be sure the important pass will arrive to the player.

I'd give Side Step to your Dragon Block, Dodge, Tackle 29spp (or Leap if you like leaping on a 3+ which I don't)


2 ST increase is huge!

Try to get 1 or 2 pass blockers too.

For your next buy, I 'd go for a 4th rr (lowers tr as well!)

But with a 9-0 start I'm not sure you need ton's of advice :D

Reason: ''
"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
campaigner
Emerging Star
Emerging Star
Posts: 397
Joined: Thu Jun 05, 2003 7:57 am
Location: Bamberg, Germany

Post by campaigner »

ni-ice team, for sure.

kick will have to wait a bit, since your ST+ and guard linos will need block.

I agree with the 4th RR if nothing goes wrong.

humies shouldn't be big problem (unless your armour rolls are like mine :wink: ) use your tackler to take out his catchers and he will have a lot of rookies left on the field.

dwarves and chaos should be a bit more difficult, but with AG 4 you should hopefully be able to out-dodge them. try to bring down and foul out his claw/RSF (if any) guys.

Reason: ''
Switzerland is small and neutral.
We're more like Germany. Ambitious. And misunderstood.
- Prof. Farnsworth, Futurama
Tore
Rookie
Rookie
Posts: 11
Joined: Sat Mar 29, 2003 11:24 am
Location: Copenhagen, Denmark

Re: HE's for Critique and Suggestions

Post by Tore »

BadMrMojo wrote:Kick should go on your first lineelf other than the STR 4 and Guard guys. The DP might be a good choice because you'd keep him off the line anyway, but he's also a target. Tough call on that.
Very true. DP-Kickers tend to be big targets when on the field. I usually have problems protecting them completely. I think I'd take the kick on one of the blockers, and try to get block on the DP.

That way you get a little more protection on both your DP and your Kicker.

Reason: ''
User avatar
Yavatol
Super Star
Super Star
Posts: 792
Joined: Mon Aug 04, 2003 6:48 pm
Contact:

Post by Yavatol »

Develop the +1 St liners when you get the chance, but also work on your Lions. You will find that making those TDs becomes increasingly important, bacause at this level a failed TDs attempt can really hurt your team (escpecially against Dwarves and Chaos). So you need dependable receivers. Side Step is, in this light, good skill to have and it also helps a lot on defence.

Reason: ''
erod4
Rookie
Rookie
Posts: 12
Joined: Mon Jan 19, 2004 9:20 pm
Location: Long Island, NY
Contact:

Post by erod4 »

Thanks so much for the insights thus far. I would have never thought of giving kick to a dragon, but as the team is developing it looks like it wont be that much of a sacrifice on the next skill as i really wont have to worry about protecting them since they are as good as it can get defensively already unless i roll doubles where i'd be looking more at mighty blow.

As far as the lions, i have no clue yet until the dice are rolled. Any increase in a stat would lead me to something ( be it leap or sure feet ).

In the St+1 linemen, block definitely appears to be the no-brainer, followed by either diving tackle or frenzy (also depending on the roll).

Otherwise thanks again, and if anyone reading disagrees, please feel free to send your comments (positive or negative) as i am trying to gain as much info or tactics that anyone has used to their benefit or failure.

Knowledge is always power!!! :D

Reason: ''
Post Reply