dubble on witch elf.

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dabananaman
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dubble on witch elf.

Post by dabananaman »

heres what my team looks like:
3 lineelfs wiht dodge, and one wiht kick (9 total)
2 blitzers wiht dodge(2 total)
1 witch elf with dubble (2 total)
FF 10
2 RR
apoth

what do you think? i dont really know what im doing... so i have no idea what would be good...

thanks

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Post by DoubleSkulls »

Dauntless will help a lot against stronger teams and combines well with Frenzy.

Mighty Blow will increase the number of casualties she does (and is the best choice for doing that - Piling On maybe for a 2nd double).

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Post by Zy-Nox »

Dauntless. yup its good, you wont regret it, that or MB anyway

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Like they said. Nice new avatar Zy Nox.

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Post by BunnyPuncher »

I miss the japanese chick.. i wanted one

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BunnyPuncher wrote:I miss the japanese chick.. i wanted one
http://www.jlist.com/SEARCH/R/t-shirt%20girlfriend/1/

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Post by VorTeX »

Yep, Dauntless is great.

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Post by Cooper »

If you want to go the hitting route their ideas are great. I would take MB over Dauntless by the way, because you can use it more often and increase your spp faster.

If you want to go another route (catching) you could think about Nerves of Steel.

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Post by martynq »

I'd go for MB myself. I'd prefer to give Dauntless to a guy with AV8 who doesn't have to follow up if he fails to knock someone down when going up against stronger players.

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Post by NightDragon »

Dauntless.

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Post by ScottyBoneman »

Cooper wrote:If you want to go the hitting route their ideas are great. I would take MB over Dauntless by the way, because you can use it more often and increase your spp faster.

If you want to go another route (catching) you could think about Nerves of Steel.

W
I know this put me in a minority, but personally I think tackle increases Team CAS more then MB will. I like the Dauntless.

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Post by Kheldar »

Think about piling on. With jump up a good combination even with the new rules.

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Post by swilhelm73 »

I say Dauntless - with no BGs or ST4 players you need someone who can take on your opponents stronger players...nothing like pushing that st6 Ogre off the pitch :)

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Post by dabananaman »

i dunno... im not a huge fan of 1 die blocks wihtout block... but there are alot of punchy teams in my league, and i play some sper beefy rotters in 3 weeks....

id like NOS, but not on a witch... she alreddy a target without the ball lol...

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Post by Cooper »

ScottyBoneman wrote:
Cooper wrote:If you want to go the hitting route their ideas are great. I would take MB over Dauntless by the way, because you can use it more often and increase your spp faster.

If you want to go another route (catching) you could think about Nerves of Steel.

W
I know this put me in a minority, but personally I think tackle increases Team CAS more then MB will. I like the Dauntless.
well, ...it depends on your environment if tackle is better, but you can allways get that later...
you can probably do the math (against players with/without block/dodge)
I think MB will come out better,
W

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