trait for a human catcher
- duff
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Dumpoff is a great skill for an offence, but does a human team really need the help scoring? I've never really had any trouble with it. Defence is usually the part that wins the game. Dauntless on a player with this agility will give you the ability to hit someone at even strength pretty much anywhere. Always a good idea.
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Without offering any suggestions as to which skill you should pick,
I'd like to make two observations:
1) The player already has five upgrades, so dauntless then strip ball would take a while to get to, unless you don't want anybody else to get any SPPs for a while.
2) For the same reason being hung up on the fact that you rolled a double might not be very productive. Just get whatever would make for the best player.
Ok, one more: Jump up? Seriously, it's not like he'll ever get to use it.
If he goes down, he leaves on a stretcher. I know he would if i was playing.
I'd like to make two observations:
1) The player already has five upgrades, so dauntless then strip ball would take a while to get to, unless you don't want anybody else to get any SPPs for a while.
2) For the same reason being hung up on the fact that you rolled a double might not be very productive. Just get whatever would make for the best player.
Ok, one more: Jump up? Seriously, it's not like he'll ever get to use it.
If he goes down, he leaves on a stretcher. I know he would if i was playing.
Reason: ''
- leblanc13
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Dauntless would allow you to blitz your way out of tacklezones and go in for the touchdown, but then again leap would have the same effect as well and do it more frequently with AG 5.
After debating it...IN MY HEAD... I would have to say go for the Leap skill.
It makes more sense. You would leap out of an opposing cage of players on an unmodified 2+ and dodge away on a 2+. You would then just waltz in for the TD.
Leap is the much better choice here.
After debating it...IN MY HEAD... I would have to say go for the Leap skill.
It makes more sense. You would leap out of an opposing cage of players on an unmodified 2+ and dodge away on a 2+. You would then just waltz in for the TD.
Leap is the much better choice here.
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