Ok, I can see the LongBeard getting the Sure Hands because of 2 things:sven wrote:cheers scottyboneman for your advice,now i am totally torn between sure hands and safe throw, but i have never really had a problem picking up the ball so i may go for safe throw, as there is nothing worse than your opponent getting an interception. but come on join in the Longbeard debate.
sven
First, he is slow and not agile for anyone else other then a Dwarf. You are not going to be sitting back too much with this guy and in fact I would guess because of his movement, Runners might actualy been going to get the ball for him before running off to be catchers (esp against Kick). He will be very vulnerable to strip ball hits.
Second, with Block, Tackle when this LB is not hitting he is likely close to those doing so. Having Sure Hands there is also useful.
And definitely the Safe Throw on the D Elf. You can start throwing the ball very far without any fear of pickoffs instead of a RR for something that 95% of the time is 1 or better (and with Acc/Strong Arm might be not even worth the RR that turn.)