Skills for a new Chaos Team
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Skills for a new Chaos Team
Hey guys
I've just started playing a chaos team in my local league, and was wondering what skills you would suggest, they've played two games so far (and won both); my current line up is this;
(Had 1100K to spend + 3 random skills - House Rule for new teams)
Minotaur - 1st roll removed wild animal (House rule on a roll of 12), 2nd roll took block
4 Chaos Warriors - No skills yet
1 Beastman - block
2 Beastmen - Guard
4 Beastmen - No skills yet
I'm waiting for doubles so I can take Big Hand for a beastman, turn him into my thrower/runner (undecided as yet).
I'm also hoping to pick up Claws/Razor Sharp Claws for my Chaos Warriors, possibly in combo with block and piling on(RSC only)
What do you guys think of this kind of plan? Any help would be greatly appreciated.
BTW, this season the league is predominantly Strength type teams.
I've just started playing a chaos team in my local league, and was wondering what skills you would suggest, they've played two games so far (and won both); my current line up is this;
(Had 1100K to spend + 3 random skills - House Rule for new teams)
Minotaur - 1st roll removed wild animal (House rule on a roll of 12), 2nd roll took block
4 Chaos Warriors - No skills yet
1 Beastman - block
2 Beastmen - Guard
4 Beastmen - No skills yet
I'm waiting for doubles so I can take Big Hand for a beastman, turn him into my thrower/runner (undecided as yet).
I'm also hoping to pick up Claws/Razor Sharp Claws for my Chaos Warriors, possibly in combo with block and piling on(RSC only)
What do you guys think of this kind of plan? Any help would be greatly appreciated.
BTW, this season the league is predominantly Strength type teams.
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Cheers
Bingbong
Bingbong
- Balrog
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Hi there,
I just coached a chaos team to the MBBL championship, and although I think it was mostly luck, I do have a progression strategy.
Beastmen:
1st skill:
normal roll - Block (nothing else comes close)
doubles - Claw, Razor Sharp Claw, or Big Hand
2nd skill:
normal roll - allternate between Guard and Tackle
doubles - Claw, Razor Sharp Claw, or Dodge
Now, be careful with the Big Hand, you don't want the guy with the skill to become a ball hog, it is extremely important to spread the SPPs around. I don't have a Big Hand player because my first doubles roll came after an agility increase. If you do get Big Hand then use him on defence to get the ball and as a backup on offence, but try to have other players score.
Chaos Warriors:
1st skill:
normal roll - Piling On (it rocks)
doubles - Claw, Razor Sharp Claw
2nd skill:
normal roll - Block
doubles - Claw, Razor Sharp Claw
The Chaos Warriors are the big hitters of the team, use them to get a man advantage. Try to target players with no skills and/or low armour.
Hope this helps.
-Balrog
I just coached a chaos team to the MBBL championship, and although I think it was mostly luck, I do have a progression strategy.
Beastmen:
1st skill:
normal roll - Block (nothing else comes close)
doubles - Claw, Razor Sharp Claw, or Big Hand
2nd skill:
normal roll - allternate between Guard and Tackle
doubles - Claw, Razor Sharp Claw, or Dodge
Now, be careful with the Big Hand, you don't want the guy with the skill to become a ball hog, it is extremely important to spread the SPPs around. I don't have a Big Hand player because my first doubles roll came after an agility increase. If you do get Big Hand then use him on defence to get the ball and as a backup on offence, but try to have other players score.
Chaos Warriors:
1st skill:
normal roll - Piling On (it rocks)
doubles - Claw, Razor Sharp Claw
2nd skill:
normal roll - Block
doubles - Claw, Razor Sharp Claw
The Chaos Warriors are the big hitters of the team, use them to get a man advantage. Try to target players with no skills and/or low armour.
Hope this helps.
-Balrog
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I think DW's a convert to that combo 
If you're going to get foul appearance you have to ensure that you get a bare minimum of two players with it. 3 or 4 would be better. Then get them passblock.
If you're going that route then your development plan should state that any first skill double you get will be foul appearance.
Once you get a team going with 2 or more FA passblockers you can cause some serious turnovers. Forget about the interceptions and put TZs on the thrower or reciever for a -2 per player. Keep them spread out so you shut down passing lanes. Keep them near a cage as you break in to interfere with scattering balls and handoffs.
Fun for all the family.
Marcus

If you're going to get foul appearance you have to ensure that you get a bare minimum of two players with it. 3 or 4 would be better. Then get them passblock.
If you're going that route then your development plan should state that any first skill double you get will be foul appearance.
Once you get a team going with 2 or more FA passblockers you can cause some serious turnovers. Forget about the interceptions and put TZs on the thrower or reciever for a -2 per player. Keep them spread out so you shut down passing lanes. Keep them near a cage as you break in to interfere with scattering balls and handoffs.
Fun for all the family.
Marcus
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- Thadrin
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