Khemri, doubles

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kithor2002
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Post by kithor2002 »

That's why the defende should get some players behind the cage and force the pressure from two sides :wink:

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Vargtass
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Post by Vargtass »

So, what Khemri needs is more movement for the slowest players?

Two ways: Either Mummies take Frenzy (preferred) or Mummies take Break Tackle. This way, the cage will grind its way at double speed (!) and may add some flexibility to the Khemri game plan.

From my old undead experiences I remember the value of movable Mummies. Naturally, Frenzy was more accessible then, but perhaps Khemri could benefit from an approach like this.

I remember even having considered sure feet on a mummy double (before traits)!

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Boss
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Post by Boss »

I am also coaching a Khemri team on Fumbbl with a 7-0-1 record so far. What I basically do is line up my four mummy's in the middle looking to do as much damage as possible with pretty much all the skellies on cage-duty. The mummy's can most of the time manage on their own, if not then it's because your opponent is spending a lot of ressources on it.

http://fumbbl.com/FUMBBL.php?page=team& ... m_id=91219

Cage up before picking up the ball, there's still a 75% chance to get the ball with a Thro-ra with sure hands. Get your cage moving forward up to the line of mummy's. Preferably within a couple of spaces of a couple of mummys. That way the opponent has to come close to the mummy's. That's usually quite dangerous. Meanwhile the cage is strong in numbers meaning assists can be set up easily and they can defend themselves. If your opponent tries to tie up the mummy's with players, well then you win there too.

For my first blitzers skill I gave him mighty blow, sort of regret that now. Would have been better off with Guard. to strengthen the cage part of my team. If I roll doubles on a skeleton, that's what I'll pick. guard, guard and more guard.

The primary focus should always be ball-protection. obviously. And make sure to control the clock, allow minimum for the opposition with the ball.

it might not be much fun for the opponent, but that's not really what we're talking about here. We're talking about effectiveness for Khemri.

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browwnrob
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Post by browwnrob »

:)

I find that break tackle is an excellent first skill for the mummies who can get tied up with pesky BOB's or longbeards or other players who are tough to knock out and slow down your cage, you can pretty much smash with this kind of cage and keep mobility, coupled with standfirm you have failsafe dodging mummies with strength 5!

guard is indeed an excellent skill on a skeleton but id reccommend diving catch as an alternative but i cant remember for the life of me if its a double or not! coupled with HMP it is decent and seems the way to go with your current tactic!

dunno if im any help but im throwing more options at you and others to consider!

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