I have a big problems in offence with my undead.
First, i try to knock my opponants on the first line. after this my vampire take the ball and the other players make a cage.
But after this, especially vs dwarf or chaos, i have difficulties to advance.
So, if someone have tactics or could explain how do a good running game with Undead, it's great.
Help with the Undead
-
- Da Tulip Champ I
- Posts: 1664
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Australian in London
- Contact:
Heh, no easy answer there =)
Getting the hang of the running game is more a matter of practice than it is knowing the tricks.
What you are trying to achieve is a balance between the speed of your advance and the integrity of your cage/line/maul.
When you make your blocks to advance downfield, don't just hit everyone you can. Find the minimum number of blocks it takes to move your players through a gap in the enemy line - even if it's only 3-4 squares further forward - then reform players around the ball carrier. When reforming the cage, try not to leave your players in contact with opposition players - they can't break your cage if they can only blitz one player.
When making blocks, don't rely on casualties or even knockdowns. Plan your blocks so that you can make a hole in the line with only pushbacks. If you find yourself in a situation where you need knockdowns to advance then you're in high-risk territory. In those situations, try to get the knockdown you need early in the turn. If you don't get it, then don't force the issue; consolidate and consider cutting an enemy player out of the herd and trying for an armour breach.
Don't be afraid to use foul actions to get stuns. The best use for fouling is when you only need a stun to keep a player near your cage out of action for a turn. Fouls in this situation don't rely on casualties so you have a high percentage chance of getting what you want. Just make sure the eye is not on you when you try.
Don't forget to use your vampire's Hyp Gaze ability to open up holes in the line. You might want to consider running the ball with wights or ghouls occassionally to free up your vampire.
Summary:
- Block to make holes to move through, not to kill.
- Plan for pushbacks, not for knockdowns.
- If you can't advance, consolidate.
- Avoid base to base contact, let them come to you if they want a fight.
- Stuns give your players room to move, you don't always need to block or foul for casualties.
Good luck
Marcus
Getting the hang of the running game is more a matter of practice than it is knowing the tricks.
What you are trying to achieve is a balance between the speed of your advance and the integrity of your cage/line/maul.
When you make your blocks to advance downfield, don't just hit everyone you can. Find the minimum number of blocks it takes to move your players through a gap in the enemy line - even if it's only 3-4 squares further forward - then reform players around the ball carrier. When reforming the cage, try not to leave your players in contact with opposition players - they can't break your cage if they can only blitz one player.
When making blocks, don't rely on casualties or even knockdowns. Plan your blocks so that you can make a hole in the line with only pushbacks. If you find yourself in a situation where you need knockdowns to advance then you're in high-risk territory. In those situations, try to get the knockdown you need early in the turn. If you don't get it, then don't force the issue; consolidate and consider cutting an enemy player out of the herd and trying for an armour breach.
Don't be afraid to use foul actions to get stuns. The best use for fouling is when you only need a stun to keep a player near your cage out of action for a turn. Fouls in this situation don't rely on casualties so you have a high percentage chance of getting what you want. Just make sure the eye is not on you when you try.
Don't forget to use your vampire's Hyp Gaze ability to open up holes in the line. You might want to consider running the ball with wights or ghouls occassionally to free up your vampire.
Summary:
- Block to make holes to move through, not to kill.
- Plan for pushbacks, not for knockdowns.
- If you can't advance, consolidate.
- Avoid base to base contact, let them come to you if they want a fight.
- Stuns give your players room to move, you don't always need to block or foul for casualties.
Good luck
Marcus
Reason: ''
-
- Rookie
- Posts: 50
- Joined: Mon Jun 17, 2002 8:23 pm
- Location: Eastern Wastelands of Texas
Well I've been playing with Undead for a while now and I have realized that the cage is the best way to go. I have been successful in faking a cage only to all of a sudden sweep to a side that has the least resistance. Keep in mind that you can out move most opponents with ghouls. Don't give up on the passing game either. My recommendation is don't use the Vampire for a ball handler. He is better served on the line or as a lead blocker/hole opener. Remember that a well placed zombie or skeleton can make a big difference(use the cannon fodder).
I actually was able to develop a wight into a really good ball handler(sure hands and pass). This leaves my ghouls open to take catch and concentrate on spreading the defense. With that threat, you can mini cage a wight and send the ghouls downfield. This takes the pressure off your cage and should allow you to maximize blocking with the mummies. I was fortunate to get 9 and 8 MV ghoul so that helps too.
Also if you do manage to fake a cage and wall left or right, make sure you have the support. If you do it right, you can cut off your opponents entire team and be free to score.
I actually was able to develop a wight into a really good ball handler(sure hands and pass). This leaves my ghouls open to take catch and concentrate on spreading the defense. With that threat, you can mini cage a wight and send the ghouls downfield. This takes the pressure off your cage and should allow you to maximize blocking with the mummies. I was fortunate to get 9 and 8 MV ghoul so that helps too.
Also if you do manage to fake a cage and wall left or right, make sure you have the support. If you do it right, you can cut off your opponents entire team and be free to score.
Reason: ''