Wood Elf: advancing in the league

Want to know how to beat your opponents, then get advice, or give advice here.

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Tio Luiso
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Post by Tio Luiso »

No apo?

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wesleytj
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Post by wesleytj »

best long term we roster:

1wd, 10line, 2rr, 8ff.

for more see my complete guide to wood elves. it's a bit dated, but most of the information is still quite useful, and i get good reviews on it all the time

http://mama.indstate.edu/users/python/bbowl/welves/

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Dylan Dog
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Quick update

Post by Dylan Dog »

Hi all,
Here's my quick update. The league is almost finished, I have played 10 matches, lost the first 2 and them managed to get an unbeaten streak of 8, finishing second behind the dwarf team. I now have the following team:

- 7 linemen, 1 with +AG and Dodge, 2 with Block and 1 with Leader
- 4 catchers, 2 rookies and 2 with Block, Dodge, Catch, Side step
- 1 thrower with Pass, Strong arm, Accurate and Sure hands
- 2 Wardancers, 1 with Block, Dodge, Leap, Tackle and Side step, another with Block, Dodge, Leap, Strip ball, Side step and Nerves of Steel

We will be playing a Cup soon (Dungeon Bowl) and I am really enjoying playing with the woodies. Any comments?

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Orin
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Post by Orin »

Why Nerves of Steel on a Wardancer? Probably because you use him to catch passes, but I think I would have stuck more to the traditonal jobs of the positionals. NoS for Catchers, Frenzy or Jump Up for WDs

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The truth of the BBRC 2004 finally hits home:
"What!? No more Dauntless Ogres!?"
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Orin
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Post by Orin »

wesleytj wrote:best long term we roster:

1wd, 10line, 2rr, 8ff.
I usually start with 9 lino's, 2 catchers. 2 re-rolls, FF 9.

Defensively a bit weak until there's money for a WD, but more reliable on offense. Anyway, both the catchers should have block after the first or second game.


I never hire an apo for a tournament; if the players who are worth it go down (i.e. the Wardancers), the opponent usually makes sure they stay down.

Reason: ''
The truth of the BBRC 2004 finally hits home:
"What!? No more Dauntless Ogres!?"
Dylan Dog
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NoS

Post by Dylan Dog »

Orin wrote:Why Nerves of Steel on a Wardancer? Probably because you use him to catch passes, but I think I would have stuck more to the traditonal jobs of the positionals. NoS for Catchers, Frenzy or Jump Up for WDs
Great question. Well, I thought about it long time and even played 2 practice matches with Jump up. In one it was useful, in the other one not. After analysing both games, I acknowledged that NoS would be a great choice. Let me explain.

I play a rather aggressive game, trying to get the ball from my opponent straight away. A hole is a hole and I do my best to squeeze in, usually with succes. With the ball in a place for grabs (possibly after scatter) I almost always get a change to get in into safe hands in my turn. With the possibility to throw the ball easily, or in other circumstances catch the ball in a threatening and 'surrounding' situation, it really helps. Furthermore, skills like frenzy and dauntless are not really suitable for my style of play.

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Orin
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Post by Orin »

I'm not saying it's a bad choice; it just wouldn't be my first. I'd have gone forFrenzy to make the holes bigger, and since you can't Blitz and Pass with the same player in a turn, NoS on a Catcher to retrieve the ball and lobn it back to a safe position. But it's true you have to play a specific style to make Frenzy work for you. (I just love pushing players into the crowd) Play the wrong style and it will work against you. :evil:

Where in the netherlands is this league of yours based?

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The truth of the BBRC 2004 finally hits home:
"What!? No more Dauntless Ogres!?"
Dylan Dog
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Bois le Duc

Post by Dylan Dog »

Orin wrote:I'm not saying it's a bad choice; it just wouldn't be my first. I'd have gone forFrenzy to make the holes bigger, and since you can't Blitz and Pass with the same player in a turn, NoS on a Catcher to retrieve the ball and lobn it back to a safe position. But it's true you have to play a specific style to make Frenzy work for you. (I just love pushing players into the crowd) Play the wrong style and it will work against you. :evil:

Where in the netherlands is this league of yours based?
I completely agree with your approach, but I normally only use the WD for blitzing a hole for him and 2 catchers to squeeze through. A pushback often is enough, and I can get that result quite easily. If I have frenzy, I have to follow up meaning I am close tothe opposition, while I rather want to be as far away from him as possible.

We are based in the beautiful Den Bosch (aka 's-Hertogenbosch)... ;)

And you?

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Luger
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Post by Luger »

hm why take NoS on a WD?.

In a long term league as ours a leaping, sidestepping NoS WD can make the diffrence between victory and loss. But thats my personal experience. Lol the WD had tackle, strip ball too. So it was an all around player. blitz, pass, catch he could do all. I was missing MB sometimes. 8)

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Lernen durch Schmerzen!
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Orin
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Re: Bois le Duc

Post by Orin »

Dylan Dog wrote:
Orin wrote:
Where in the netherlands is this league of yours based?
We are based in the beautiful Den Bosch (aka 's-Hertogenbosch)... ;)

And you?
The avatar says it all: Leiden

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The truth of the BBRC 2004 finally hits home:
"What!? No more Dauntless Ogres!?"
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Dave
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Post by Dave »

your avatar tells us nothing :D

I'd go Mighty Blow on a double for a WD ..

Doubles for catchers are indeed JU / NoS or Dauntless ..

My welfs have now won 5 games in a row, scoring some 27 TD's I think .. conceding 7 .. or so

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