Doubles on a Chaos Dwarf
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So I will speak against the crowd:
DIVING TACKLE!!
Get 2 of those and every elf will hate them.
DIVING TACKLE!!
Get 2 of those and every elf will hate them.
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- Lofwyr
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I know many players who prefer dodge over stand firm.
I think it´s more important to stay on your feet than to fall down without beeing pushed back
Without dodge even a gwarf is not absolutely secure and in bloodbowl theres nothing better than blodge.
This does not mean that stand firm is a bad skill, either choice is good.
I just wanted to give you something else to think of than sf.
Tobi
I think it´s more important to stay on your feet than to fall down without beeing pushed back

Without dodge even a gwarf is not absolutely secure and in bloodbowl theres nothing better than blodge.
This does not mean that stand firm is a bad skill, either choice is good.
I just wanted to give you something else to think of than sf.
Tobi
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The early bird may get the worm,
but the second mouse gets the cheese!
but the second mouse gets the cheese!
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Against diving tackle:
That skill is actually useful if you can manage to put the diving tackler on the path of players who intend to dodge. A player with ma4 ag2 is not likely to move very far on the pitch. Having two of them will still not have a big reach.
So giving diving tackle to a CD is closest thing to a complete waste in my opinion.
If that were to a human blitzer, I would reconsider that. But to a CD, you might as well give him diving catch then...
Dodge is my second choice, but in view of the arguments above, stand firm, for a first double on a given player, remains the best investment by far.
That skill is actually useful if you can manage to put the diving tackler on the path of players who intend to dodge. A player with ma4 ag2 is not likely to move very far on the pitch. Having two of them will still not have a big reach.
So giving diving tackle to a CD is closest thing to a complete waste in my opinion.
If that were to a human blitzer, I would reconsider that. But to a CD, you might as well give him diving catch then...
Dodge is my second choice, but in view of the arguments above, stand firm, for a first double on a given player, remains the best investment by far.
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So do you have a method to make a couple of dwarves keep up with the fast moving players with the ball? Sorry to appear a bit sarcastic, but I'd like to know about it - playing wood elves against lizardmen, I've had no problem dealing with 2-3 SKINKS with diving tackle, and skinks a bit more mobile than dwarves. Same against 2 norse catchers with DT while I was playing high elves. And my opponents in those two games were quite good. And I am not that skilled at BB.Gus wrote:i don't agree, i actually think diving tackle is a good idea on dwarves. but i would keep that idea for long beards in dwarf teams.
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- Gus
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In addition, it forces his fragile woodies to stay near your dwarves, so your cas-rate increases.
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- kadu-c
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- Orin
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While dodge keeps dwarves on their feet longer, a couple of unmovable players (possibly with guard as well) makes for a defense that's a lot tighter. A lot of times, the opponent doesn;t have to knock a player over to make a hole in the line; a pushback is often enough. You can counter that with SF.
I also like 2 SF players on LOS, it keeps the opponent from taking down the players on the LOS one at a time.
I also like 2 SF players on LOS, it keeps the opponent from taking down the players on the LOS one at a time.
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The truth of the BBRC 2004 finally hits home:
"What!? No more Dauntless Ogres!?"
"What!? No more Dauntless Ogres!?"
- TuernRedvenom
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I also think stand firm is better than dodge on dwarf longbeards/CD blockers. Dodge is better for players you really don't won't to see go down like runners. Stand Firm is better for players that need to hold a position, and if a longbeard goes down the chances of him going off the pitch are pretty small anyway, odds are he'll just get up and make a nuisance out of himself once more.
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