Help for new player making ghoul skill choice

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
Pogo
Rookie
Rookie
Posts: 23
Joined: Fri Sep 27, 2002 11:13 pm

Help for new player making ghoul skill choice

Post by Pogo »

I've just played my first game with the Necromatic Undead, and my ghoul managed to get 7 SSP, and i rolled a double five. I was orginally going to give him sure hands for his first skill, but now I am considering getting the extra movement, so i can break out of a cage and score easier, or pass, so i can send it to my werewolf lurking down field with catch. What is the best thing to get for him?

Reason: ''
Snew
Legend
Legend
Posts: 6757
Joined: Fri Aug 30, 2002 1:55 pm
Location: Retired from TBB

Post by Snew »

Turn him into a thrower. It's not often you'll get that opportunity on the right player.

Reason: ''
Have fun!
User avatar
Zombie
Legend
Legend
Posts: 2245
Joined: Tue Aug 13, 2002 4:07 pm
Location: Montreal, Quebec, Canada

Post by Zombie »

Take either pass or accurate.

Reason: ''
Cervidal
Emerging Star
Emerging Star
Posts: 339
Joined: Wed Jun 26, 2002 12:41 am
Location: Michigan
Contact:

Go with movement

Post by Cervidal »

It's not often that the Undead can get a breakaway scorer like that. Take the MA.

Reason: ''
User avatar
Valen
Walking on the beaches...
Posts: 8665
Joined: Wed Sep 04, 2002 1:33 pm
Location: Blackburn, Lancashire

Post by Valen »

Definatley make him a thrower, I prefer pass.

Reason: ''
Image

I'm coming at you with razor blades and lemon juice... I'm talkin' pain, boy. Searing, mind-numbing pain!!!
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

I'd agree with a passing skill.

Accurate is more useful than pass if you've got a few rerolls - the +1 to either die roll will make more difference if you can afford burn a TRR.

You may want to consider Dump Off - a little bit of worry for your opponent.

Ian

Reason: ''
User avatar
neverdodge
Super Star
Super Star
Posts: 775
Joined: Tue Jul 30, 2002 8:36 pm
Location: france
Contact:

Re: Go with movement

Post by neverdodge »

Cervidal wrote:It's not often that the Undead can get a breakaway scorer like that. Take the MA.
i m agree on that one, get the ma

Reason: ''
User avatar
franck_le_grand
Veteran
Veteran
Posts: 226
Joined: Wed Sep 18, 2002 5:09 pm
Location: Copenhagen, Denmark

Post by franck_le_grand »

7ma or 8ma, what's the difference. I can see it if it was 10ma to 11ma, but this?
Make him a thrower, you are gonna need that!

Reason: ''
Mumster
Rookie
Rookie
Posts: 50
Joined: Mon Jun 17, 2002 8:23 pm
Location: Eastern Wastelands of Texas

Post by Mumster »

I would say take the MA. On one of my undead teams I had 2 ghouls get +1 MA and one other ghoul got +2 MA. Call me fortunate but my first ghoul on that team that got a roll(he rolled doubles) I gave him pass and he got killed in his second game. At the end of that second game I had a wight get a roll(doubles for him too), I gave him pass. Next he got Sure Hands and now the WIGHT is the full time passer and the Ghouls are the speedy catchers. So my suggestion is take speed here and let the passing fall on a wight's shoulders(you get 4 of them).

Reason: ''
User avatar
Grumbledook
Boy Band Member
Posts: 10713
Joined: Sat Sep 21, 2002 6:53 pm
Location: London Town

Post by Grumbledook »

Give him guard, then once he has block dodge and side step as well, he will be an assist machine.

Reason: ''
Kri
Experienced
Experienced
Posts: 104
Joined: Tue Aug 13, 2002 3:57 pm
Location: Sweden

Post by Kri »

Guard if you want an anti-cage player, accurate if you want a thrower. Don´t take pass since that isn´t as good as accurate. You can use team RR instead.

Reason: ''
McDeth
Legend
Legend
Posts: 3016
Joined: Thu Jan 01, 1970 12:00 am
Location: Worcester, England
Contact:

Post by McDeth »

same thing happened to me i took the Extra MA, and he has developed into a great running player. In only two games he's racked up 17 SPP's all through TD and an intercept, dodging out of the cage with his MA 8 for easy and quick touchdowns. Hopefully when this current game ends my second Second Skill roll, i'll give him Sure Hands. I was tempted to go or Block, but with MA 8, the only time i want him in the clear is when he has a straight run through to the End Zone.

Steve

Reason: ''
McDeth
Legend
Legend
Posts: 3016
Joined: Thu Jan 01, 1970 12:00 am
Location: Worcester, England
Contact:

Post by McDeth »

Damn. Just realised i didn't roll a double on mine it was a 6 & 4 so i didn't get the choice.

On reflection go with pass or accurate. Next skill if not a stat increase or double Sure hands

Reason: ''
Pogo
Rookie
Rookie
Posts: 23
Joined: Fri Sep 27, 2002 11:13 pm

Post by Pogo »

Thanks to everyone. After carefull consideration of the number of team rerolls i have, I am going to go with accurate. I appreciate all the input. :wink:

Reason: ''
Post Reply