Catch all Ghoul, Except catch

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Mumster
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Catch all Ghoul, Except catch

Post by Mumster »

I have a Ghoul that reached star player status in our first tournament.

7/4/3/7 Block, Dodge, Strip Ball, Shadowing

This guy was the work horse for my team. I started off by giving him block then I rolled a ST upgrade on the double 6. I decided to keep the ST instead of a trait because he then would make a great strong safety. After giving him Strip Ball and Shadowing, this creature is the bane of any reciever going long or making a run for the endzone. I'm probably gonna give him catch next to make him even more versatile.

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DoubleSkulls
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Post by DoubleSkulls »

Tackle or Diving Tackle next.

DT is a great combo with Shadow since you can choose to use it after they've made their dodge roll :D

Tackle means you'll be putting people down and you are less reliant on Shadow to stop them getting away.

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sean newboy
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Post by sean newboy »

I agree that tackle would be the best choice for the next skill.

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Post by Mumster »

good call. I think I just might do it

Thanks

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GalakStarscraper
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Post by GalakStarscraper »

Funny ... I was thinking Pass Block to get him there in the first place to start Shadowing ... then Tackle if he gets another.

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Post by DoubleSkulls »

I see your point, but if he is being used as a primary blitzer then tackle is useful for those dodge ball carriers (especially the ones with S Hands too) and then shadowing helps if he only gets the push.

If you were using him as a full back (safety?) then PB is possibly a better choice.

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Post by Khrage »

Heh, you need to move this guy onto to the RIP thread. His poor Catch all ghoul caught it in his last match up. Skaven took him out.
Just wish I had been there to see it, Mum. :wink:

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