Werewolf gets an AG upgrade...

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
razorclaws
Rookie
Rookie
Posts: 22
Joined: Sun Sep 25, 2005 8:54 am

Werewolf gets an AG upgrade...

Post by razorclaws »

Ok, started a new team in a league whcih is kind of openended for a while before it narrows down into a tournament.

Now i've played a couple of games with my new necro team, and already have a smatetring of skills, one werewolf has block, dodge, two wights have got tackle, and my zombies have a mixture of blocks with a kick and a dirtyplayer.

Now this league consists of three sorts of elf (crunchy) skaven, humans and dwaves. just to give you some background.

Now my new werewolf just skilled up and got an AG increases, should i keeep it (turn him into a runner?) and if i do what should i give him in future?

Or should i just skill hjim as normal?

Reason: ''
Redfang
Legend
Legend
Posts: 4503
Joined: Fri Oct 04, 2002 11:18 am
Location: With the wife, watching Zara and the Hasslefree chick from behind their bedroom curtain...

Post by Redfang »

I'd take the Ag, make him a runner/catcher

Leap might be a good idea for the future, and block (Leap over a line and Frenzy-Blitz that Gutter Runner!!)

Leap does have a tendency to go wrong though...

Reason: ''
Ik wou dat ik twee blondjes was,
Dan kon ik samen spelen.

[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]

What keeps me busy nowadays: [url=http://www.bruchius.com/]Fun with violence.[/url]
User avatar
dendron
Emerging Star
Emerging Star
Posts: 492
Joined: Thu Jul 01, 2004 11:05 am
Location: Munich

Post by dendron »

Get that AG upgrade it is a gift. Use him to pick up the ball and make a had over or a quick pass to the other players in your team.

Next skills dodge to let him survive a bit longer (he will be a big target). But leap might be tempted. But when he fails the leap he is going to be booted to death. Afterwards block then a strip ball or tackle.

Dendron

Reason: ''
Duke Jan
Legend
Legend
Posts: 2741
Joined: Sun Feb 22, 2004 5:58 pm
Location: Watching the great unclean armpits of a Beast Of Nurgle
Contact:

Post by Duke Jan »

Leap is a good idea, so is dauntless, which increases his chance of ending up next to a big guy. Combined with Frenzy he may have two chances of failing his dauntless roll each turn, increasing the chance of him going down. Sprint, increases his chances of failing GFIs.

In other words, either make him a kamikaze, or give him block next so he can survive. Wolves are big targets already, wolves with stats increases are even bigger targets. Or give him Dirty Player, and foul until he's safely put away after being sent off :D

You can measure the value of your player by how much your opponent wants him dead. I think that with an AG increase your wolf will be of great value :)

Reason: ''
Image

Nuffle Sucks!
Coach Alex
Experienced
Experienced
Posts: 132
Joined: Mon Mar 21, 2005 9:42 pm

Post by Coach Alex »

Seriously dude, don't spit on taht Nuffle's gift or he'll curse you forever ... I'm serious!

Reason: ''
Nuffle's a bitch, a big fat one dammit XP
User avatar
MattShepherd
Star Player
Star Player
Posts: 538
Joined: Thu Dec 30, 2004 7:56 pm
Location: Quebec
Contact:

Post by MattShepherd »

+AG for sure. Not only good for ballhandling... think about all those dodges to get out of TZs you can make after you blitz and Frenzy makes you follow up that second pushback.

All the dodges period. Ending any turn with a wolf in an enemy TZ is an accident waiting to happen. The +AG is nearly a "get out of jail free" card for keeping your wolves free to blitz and ballhandle.

Reason: ''
Matt Shepherd
Download the Ickle Book of Blood Bowl, [url=http://www.shep.ca/blood/ickle.doc]LRB4[/url] or [url=http://www.shep.ca/blood/ICKLE-VAULT-TEAMS.pdf]PBBL 1.10[/url] versions!
User avatar
kadu-c
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1591
Joined: Thu May 15, 2003 11:43 pm
Location: Tours, France
Contact:

Post by kadu-c »

I got an AG 4 Wolf and it rocks ! :D
However be careful not to let him make all the job on the pitch...

Reason: ''
Play Beach Bowl !!! :D (LRB 6 update)

NAF World Cup 2007 3rd place team
EuroBowl 2010 French Captain
sean newboy
Legend
Legend
Posts: 4805
Joined: Thu Jan 01, 1970 12:00 am
Location: West Palm Beach, florida
Contact:

Post by sean newboy »

Never give up ag on a ag 3 or more guy, never.

Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
Urb
Super Star
Super Star
Posts: 863
Joined: Sat Nov 06, 2004 3:06 am
Location: The Great White North

Post by Urb »

Without question take the AG. There shouldn't be a second thought on that choice.

Both block and dodge are great skills. I say block but but dodge is totally a viable choice. I don't know about leap. I think dodge or block is better but that's just my opinion. Dauntless is interesting but still I would lean on block or dodge.

I like the idea of blitzing my way into the endzone.

Reason: ''
Young Caine: Old man, how is it that you hear these things?
Master Po: Young man, how is it that you do not?
razorclaws
Rookie
Rookie
Posts: 22
Joined: Sun Sep 25, 2005 8:54 am

Post by razorclaws »

Thanks for all the help people, i was thinking if i keep the AG, and give him dodge next, and then possibly pass block? with catch he could be a good interceptor maybe?

Reason: ''
sean newboy
Legend
Legend
Posts: 4805
Joined: Thu Jan 01, 1970 12:00 am
Location: West Palm Beach, florida
Contact:

Post by sean newboy »

Exactly.

Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
User avatar
Gus
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1272
Joined: Mon Feb 02, 2004 4:18 pm
Location: France

Post by Gus »

pass block sucks imo.

as for the +AG, i mean, it seems obvious you need it. this guy's good because he is mobile with MA8. with MA8 and AG4 he's even more, and with Dodge he's godly mobile. besides, he's got Catch, and you should really use this ability. now with Catch and AG4, you're really safe to hand off the ball to him.

in short, that's really, really good to get +AG on him. the only thing better is +ST ;)

Reason: ''
I do it for the pun of it !
The Florist
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1749
Joined: Sun Jan 25, 2004 11:24 pm
Contact:

Post by The Florist »

Oh, take + AG. Then skill him up to block. Will help you against the dwarves, which dodge won't. And help him survive frenzy when you have to throw blocks with him (which isn't reaally his job otherwise).

And that other wolf could use tackle. Little elves and gutter runners go splat in such a nice way. Maybe strip ball afterwards, but I'll leave that call to smarter guys, like that chappie with the teddy bear avatar.

Reason: ''
Bizzy
Emerging Star
Emerging Star
Posts: 326
Joined: Wed Feb 09, 2005 9:43 pm

Post by Bizzy »

AG+ is great unless you are me, because all of my AG4 guys on my Necro team have all been killed But AG4 wolve are good

Reason: ''
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

Keep the AG. He's going to be brilliant.

Reason: ''
Ian 'Double Skulls' Williams
Post Reply