Just to be clear - they can't both be used to modify armour. If you use Claw to break armour you can use MB to modify injury.Coach Alex wrote:Mighty blow and Claw can't be used at the same time? Well ... I'm happy my previous league haven't found out ... it allowed me to cas a lot of dwarfs with my SV hehe
5 +5 on a ST4 Werewolf without Block
- DoubleSkulls
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You cant make it +3 on armor, but you can make it +2/+1 if you have both skills
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It's what I understood, just didn't expressed it right. Anyway, it's quite a good advantage, it also means getting RSC/F kills MB I guess. Too bad, I would've enjoyed a +2/+3 bonus (hell yeah!).
And it just make me think Piling on is a completely useless skill lol ... as soon as you're deadly enough for it to be worthy, getting on the ground is completely prohibed hehe!
And it just make me think Piling on is a completely useless skill lol ... as soon as you're deadly enough for it to be worthy, getting on the ground is completely prohibed hehe!
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gotta be MB though - its just scary!! Block will soon come with the damage this guy will be dealing!!
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To continue the off-topic thing. Piling on is largely useless, but not entirely.
MB/PO Norse blitzers on a Norse team stacked with DP?
Used to support a sideline cage?
Sure, they can go out of their way to foul your two skill blitzer, but someone will get to say hi to your fans for it, possibly several if they make a gang foul.
And you don't have the eye so your DPs can have their fun.
If they are deterred from fouling you'll just bounce right up.
MB/PO Norse blitzers on a Norse team stacked with DP?
Used to support a sideline cage?
Sure, they can go out of their way to foul your two skill blitzer, but someone will get to say hi to your fans for it, possibly several if they make a gang foul.
And you don't have the eye so your DPs can have their fun.
If they are deterred from fouling you'll just bounce right up.
Reason: ''