Double for werewolf, what should i get?

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Pogo
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Double for werewolf, what should i get?

Post by Pogo »

As you probably can guess, i just got a double for my first werewolf skill, and i don't know what to get him. I plan on making him one of my main scorers, instead of trying to turn him into a hitwolf, so while the combination of razor sharp fangs and piling on is tempting, i'd rather give him something to help him score easier as a reciever.

I was thinking of either leap up, to give him more mobility and make it easier to block, or nerves of steel so i don't have to worry about any tackle zones when the ball comes my way. So which of these would be better, or am i missing something else i should be taking? Thanks all

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Post by neoliminal »

Jump up. That way when he get's targeted, he can get away.

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Post by shaniepoo »

Dude, i play as a WW team but use the Norse stats. I have to admit that jump up is a great skill to have and can prove a real pain for your opponent. My star blitzer has Block, Frenzy, Jump up (inc, in price 90K) and i gave him Guard. The como of all 4 of these makes him a great assister for the person with the ball, run him up with the ball carryer and he can keep him safe all the way to the TD line. What are the stats of your WW, do you have block already? What about Dodge?

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Post by Pogo »

He is an 8 3 3 7, with catch, frenzy, and razor sharp claws. No block or dodge, but he is really close to his second skill, which i definately want to be dodge, so i don't want to waste this chance at a double. As i have said, i want him to be a scorer, because i already have 4 blocker types and i'll be adding two more as funds increase.

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Post by Zy-Nox »

My wolf is already a blodger...,, on a double though................ hell jump up is always useful but so is NoS, personally I'd take piling on or mighty blow because I like too kill a lot, if its for a Necro side why not just let your 4 ghouls do the scoring( I do)

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Post by Marcus »

Jump Up looks good to me, it fulfills my usual requirement for a good skill selection in as much as it can be used in more than one situation - in your Wolf's case, he can use it to aid him as a reciever (to get that extra speed to the endzone) or as a blitzer (to retaliate when knocked down)

Have you considered passblock and shadow for 2nd and 3rd skills? With jump up, frenzy and fangs he'd be very effective at marking recievers.

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