Doubble 5 on Black orc blocker as first skill

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FCNB99
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Post by FCNB99 »

I Chose Frenzy on my BOB. I have now played my next match and gained some skills:

My team is currently like this:

BO - Guard
BO - Guard
BO - ST+1, Block
BO - Frenzy, Block

Blitzer - Block, Tackle, Double 5
Blitzer - Block, Tackle
Blitzer - Block - DEAD
Bitzer - Mighty Blow

Lineman - Dirty Player

Gobbo - Stunty, dodge, Right Stuff and Catch, Skill

Thrower - Sure Hands, Pass

Troll - Mighty Blow, Very Stupid, TTM, Always Hungry, Guard, Break Tackle.

As you can see two of my BOB gained Block which is nice.

I am having trouble deciding in my blitzer should take Movement, Dodge or Standfirm on the double 5. Furthermore I am not sure if my Gobbo should choose sprint, diving tackle, diving catch or?

Any feedback would be appreciated :-)[/b]

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Mootaz
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Post by Mootaz »

Take Stand Firm on the Blitzer. It is amazing what you can do with it. With tackle he is a good guy to mark an oppsing ballcarrier or receiver. And the ability to just "try" dodges is great.

Last weekend I had a human blitzer with stand firm at a tourney and I think he was the most hated player on my team, even more than the guard ones.

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Da_Great_MC
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Post by Da_Great_MC »

I'd take the Movement for the Blitzer. Tackle + MA 7 = defensive machine. The chance to get a MA 7 player on your team doesn't come around every day (although you seem to be very lucky when it comes to skill increases 8) )

Sure Feet or Sidestep seems the right skill for the Goblin. Sure Feet being better on offense, Sidestep on defense.

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dendron
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Post by dendron »

For the Gobbo I would give him side step. This can minimize the number of blocks he could take!

Dendron

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Mootaz
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Post by Mootaz »

dendron wrote:For the Gobbo I would give him side step. This can minimize the number of blocks he could take!

Dendron
And with his built-in dodge and stunty he can be a mean player to harass a ballcarrier.

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Cooper
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Post by Cooper »

what do you want the gobbo to do?
i mean, when do you field him and why?

If you just field him for a 1-turner, perhaps sprint or surefeet is best.

If you actually field him on defensive drives sidestep is gold.

For the blitzer,...i would go standfirm...fits my style better i guess, but movement is great too,...
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FCNB99
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Post by FCNB99 »

Thanks for the feedback. I normally use the gobbo most on offence due to his catch, dodge and stunty skills. Please elaborate on how to use a gobbo defensively with sidestep as I am not sure how effektive that is since most guys would get a 2D block against him and have block. He will be knocked over a lot of times and with his low AV will be phrone to injuries sooner rather than later.

I am still very much in doubt on wheather to choose Stand firm or movement as I can see the benefits from both. Would be nice to get a movement 7 player both on defence and offence but at the same time Stand firm is valuable because of the dodge, sideline moveability and just in general.

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Cooper
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Post by Cooper »

FCNB99 wrote:Thanks for the feedback. I normally use the gobbo most on offence due to his catch, dodge and stunty skills. Please elaborate on how to use a gobbo defensively with sidestep as I am not sure how effektive that is since most guys would get a 2D block against him and have block. He will be knocked over a lot of times and with his low AV will be phrone to injuries sooner rather than later..
I agree, i hardly ever use them on defense, unless i rolled a double for block early on them. Once you have block they are great defensive players. with blodge and sidestep they are a great stand-in-the-way against a lot of teams even with their ST2.

I have seen players that took sidestep anyway even without block (and later often diving tackle). It is risky, but it can work too, especially against block-less players. This tactic is of little use ofcourse if you are playing against hitting teams.

I have developed one of my gobbo's with 2 double to blodge-stripball :-) great for breaking cages and stuff :-)
FCNB99 wrote: I am still very much in doubt on wheather to choose Stand firm or movement as I can see the benefits from both. Would be nice to get a movement 7 player both on defence and offence but at the same time Stand firm is valuable because of the dodge, sideline moveability and just in general.
yeah,... just pick one, or roll a dice. I think they are equally good
:-)

Or,...if you like math, take the movement, because the chance of rolling movement is smaller then rolling another double.

as said, standfirm is more my thing though,
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dendron
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Post by dendron »

If you want to use them on defence go with diving tackle and side step. When they are on the ground and they get a boot it doesn't matter because he is only a gobbo! If you manage to have 4 gobbos with diving tackle this will be a nightmare for all dodge teams!

Dendron

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