I need your help for my highelf team
I will start with
5 Lineelf
2 Lionwarrior
2 Phoenixwarrior
2 Dragonwarrior
2 RR
1 FF
we get 1 skill after the match there are no injuries after the match.
So i can get 2 skills for the matches.
There i think about dodge for the 2 dragonwarriors or leap for one lionwarrior and sprint for the other.
Or accurate for one phoenix and leap for one lionwarrior.
What do you think?
Highelf 1 day/ 3 game Tourney
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Replace one phoenix warrior by a lineman - you don't need two PWs.
Use that for an extra ff.
Skills - dodge for the two lion warriors (unless there are many dwarves in the tournament, in which case give them block instead)
Tackle for a dragon warrior, or sure hands for the phoenix warrior.
Leap is too risky with only 2rr in my opinion.
Good luck!
Use that for an extra ff.
Skills - dodge for the two lion warriors (unless there are many dwarves in the tournament, in which case give them block instead)
Tackle for a dragon warrior, or sure hands for the phoenix warrior.
Leap is too risky with only 2rr in my opinion.
Good luck!
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- everyman
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I would consider going with this roster instead:
8 Lineelf
2 Lion Warrior
1 Dragon Warrior
3RR
2FF
The Phoenix warriors are only worthwhile if you intend on throwing longer passes, which doesn't seem necessary. The extra RR will help keep you tactically flexible in that your opponent won't always expect you to pass using your PW and catch using a LW. With only 2RR, you'll wind up a tad on the predictable side.
I'd go with Kick on a Lineelf, and then Dodge on a Dragon Warrior. IMO, Kick is the single most valuable defensive skill. It lets you control the tenor of your defensive drives. IMO, games are won with AG teams on defense not on offense. You shouldn't have much difficulty scoring on offense. Dodge on your DW keeps him mobile so he can either free up your LW on offense, or put pressure on the ballcarrier on defense.
8 Lineelf
2 Lion Warrior
1 Dragon Warrior
3RR
2FF
The Phoenix warriors are only worthwhile if you intend on throwing longer passes, which doesn't seem necessary. The extra RR will help keep you tactically flexible in that your opponent won't always expect you to pass using your PW and catch using a LW. With only 2RR, you'll wind up a tad on the predictable side.
I'd go with Kick on a Lineelf, and then Dodge on a Dragon Warrior. IMO, Kick is the single most valuable defensive skill. It lets you control the tenor of your defensive drives. IMO, games are won with AG teams on defense not on offense. You shouldn't have much difficulty scoring on offense. Dodge on your DW keeps him mobile so he can either free up your LW on offense, or put pressure on the ballcarrier on defense.
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- Jeremiah Kool
- Veteran
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- Location: Berlin, Germany
You could also go with:
6 Lineelf
3 Lionwarrior
2 Dragonwarrior
2 RR
1 FF
Let a Lionwarrior be the ball carrier, play a running game or use their higher movement to make an easy quick pass or handoff.
6 Lineelf
3 Lionwarrior
2 Dragonwarrior
2 RR
1 FF
Let a Lionwarrior be the ball carrier, play a running game or use their higher movement to make an easy quick pass or handoff.
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NAF-nick: Heroic_Tackle
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German RTO for the NAF
Come and join the Killing Spree, a Blood Bowl tournament in Berlin on the 12.10.-13.10.2013! http://www.ufobnbb.de/killingspree/