Kroq wrote:
Ok the next team I will meet is a WE with two WD

(I think he had otherwise atleast one) and after that it is a big chance I meet an other WE team with WD. These WD make my little concern about my skinks survival rate (especially the 10 MA skink).
Any ideas? Go at offensive and hope for the best? Should I devolope the OTS as fast possible or spread the TD to my other skinks?
If some wonder I got 6 saurus and 5 skink in my team and apothecary(since last game).In treasure I have 20k and 10FF.
/ Kroq
My knowledge about Lizardmen is from playing against them and from theory. I believe the following should make sense anyway:
One of the general difficulties with Lizzies is that the Sauri don't develop while the fragile Skinks soak up SPP. At higher TRs, the ST advantage of underdeveloped Sauri becomes less valuable, because they are up against opposing players with block, dodge, guard, or dauntless. If you don't manage to develop your Sauri (they need break tackle to become mobile and block to fight better), they will not be able to protect your Skinks in the long run.
Your case is even more extreme. You don't have Skinks in general soaking up SSP, you've got exactly ONE (absolutely fabulous, granted) Skink who's doing all the work.
In think you should use the MA10 Skink as a scoring threat but score with other players. Make as many 2d blocks with your Sauri as possible to get them casualty SPP. If you receive a touchback, give the ball to a Saurus and score with it.
And I would never take Sprint without getting Sure Feet first. Without Sure Feet, it's 89 to 125 (or 41.2%) that you'll need a team RR to go 3 squares. Even with a team RR, you're only 1125 to 171 (or 86.8%) to make 3 squares. This is only marginally better than a 2+ roll with no RR. If you don't make it, your Superskink is going to be all alone. deep in enemy territory, flat on its face. Ouch.
Hope this helps.
#crunch
Don't spend too much time rubbing only a small part of an elephant, and don't be surprised by a real dragon.