Why FF9 all the time?

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Joemanji
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Post by Joemanji »

vanGorn wrote:So the value of one Point FF is 1750 gc, if you only look at the effect it has on the winnings.
This is per game, so by that we can say that, on average, it takes a point of FF 6 games to pay for itself.

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Post by MickeX »

Nazgit wrote:
vanGorn wrote:So the value of one Point FF is 1750 gc, if you only look at the effect it has on the winnings.
This is per game, so by that we can say that, on average, it takes a point of FF 6 games to pay for itself.
Just remember that RRs cost double, making the FF/RR-choices balance out at 12 games or so. Adding the slightly increased effiency of the RR route in those games, making for a little more SPPs and a little less injuries, it's probably better to choose RRs instead of FF if there are less than 15-20 games before the playoffs.

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Post by Ahmrik »

hi,
An extremely nasty thing I was going to do was run my hitty Halfling team with FF1. Just to destroy Elves who really need both teams to have high FF for the Gate/money roll. They normally came out with about 50k. Not enough for those casualties I caused :evil:

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Post by wesleytj »

then you deserve every rock and pitch invasion you get, you punk! :)

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Post by Ahmrik »

I did say I was going to do it. I'm running my undefeated Norse team.
The only loss in 8 games I've had was using my Halfling team. Was playing necromancers though. Werewolves eat Halflings. :cry:

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Post by mattgslater »

Hey, Manik,

What rules set are you using? In a long 4th edition (FFd6 thousand fans, FF directly affects Kick-off, the more total fans, the more money both teams get) league, the roster you've presented looks good. If you don't need the Thrower, you can downgrade him to a Lino and take 2FF if you like. In a 5th ed. (2d6+FF thousand fans, FAME affects money, kick-off) league, you could sack any amount of FF and not feel stupid about it. No matter how high your FF, you can't make more than 20k off of it, you'll almost never reliably make more than 10k off of it, and winning the game is on average worth +17.5k. Moreover, the higher your FF, the harder it is to gain and the easier it is to lose: at FF 6, you have a 21/36 (58.33%) chance of gaining FF when you win and a 10/36 (27.78%) chance of losing FF when you lose. If you upgraded a lino to a Catcher or something at the expense of 2FF, your odds of gaining would go up to 30/36 (83.33%) and your odds of losing FF would go to 3/36 (8.33%). How about an extra lino so you can handle a cas without being man-down on the next drive? That would make your FF 1, and it'll never go down and go up every time you win (at least the first 3+ times).[/code]

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Post by Manik »

vanGorn wrote:
So the value of one Point FF is 1750 gc, if you only look at the effect it has on the winnings.

This is per game, so by that we can say that, on average, it takes a point of FF 6 games to pay for itself.
Interesting calculation. Makes me think FF is not that important early on, as it takes long to pay off. And FF is more likely to rise with time anyway if it's not 8 or 9 right away, as stated by someone above.

I started into the league (@Matt : LRB4, 19 games before playoffs) with the roster posted above against a Khemri Team. Suffered no major losses (only 3 BH 8) ) but lost the game despite causing 8 Cas. Loss was directly related to FF as opponent got RR via Kickoff Table (he had FF9) which he used to catch the desperation pass for the lone TD.

So, is this what happens all too often if you have lower FF than your opponent? How strong do you all see the impact of FF ingame, away from only income?

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Post by #crunch »

Nazgit wrote:The Rule of 1 and 6 was removed from the FF roll in the last Rulez Review.
Would that be LRB 4.0?

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Post by mattgslater »

Manik wrote:And FF is more likely to rise with time anyway if it's not 8 or 9 right away, as stated by someone above.
That's only true in 5th ed. Otherwise, high FF doesn't make it any harder to gain FF.

As for kick-off table results, in 4th ed, figure that once per game or so you'll have a result where FF matters (more often if you score a lot, less often if you have a lot of 1-0 games). Sometimes this will be decisive and sometimes it won't, and different people evaluate FF's effect on the game in different ways. Me, I'm always the FF underdog and I win most of my games. I know other people who swear that they win half their games on the kick-off table.

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Post by Manik »

I fared quite well with lower FF most of the time. Although sometimes it just screws you :evil: with the Rock to the head of just the wrong player or a RR for the opponent.

And it is more difficult to rise in FF if you start with 9. At least after you reach FF10 you have -1 on FF roll in LRB 4.0

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Post by Trob »

Manik wrote:I fared quite well with lower FF most of the time. Although sometimes it just screws you :evil: with the Rock to the head of just the wrong player or a RR for the opponent.
At least the LRB is moving away from injuries from those sorts of things - I distinctly remember suffering a Niggle on my Beast of Nurgle from a Pitch Invasion the BB session before they changed it to a stun :-?

For my current team (Vampires) I definitely need a high Fan Factor so I can get extra re-rolls. There's never enough for those bloodthirsty fools.

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Post by fen »

Trob wrote: For my current team (Vampires) I definitely need a high Fan Factor so I can get extra re-rolls. There's never enough for those bloodthirsty fools.
I tend to use Cheerleaders + Coaching Staff to get that extra edge on the two rolls (that works better in PBBL than LRB4.0 tho.)

Have you had the inexplicable 'we're not going to use any rerolls' Vampire games yet?

Most of the time it's a constant battle for the thralls and I to try and get the Vampires actually playing Blood Bowl. But sometimes there are these magical matches where the Vampires perform perfectly. They're always something to behold (at least until one Vampire decides to skip the key Pass/Blitz and have a Blood Lust Move Action instead.)

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Post by GalakStarscraper »

Fan Factor was one of the biggest changes from LRB 4.0 to 5.0.

In LRB 4.0, FF was vital to be as high as possible.

Now with PBBL .... it still matters but its not critical. I actually see teams in my leagues starting with FF 0 all the way to FF 9 all the time.

JJ said he always meant for FF to be something that you spent your leftover cash on ... not planned your team around. I think we reached it without making it completely unimportant.

My Flings love picking up the extra 20k in gold and the kick-off advantages.

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Trob
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Post by Trob »

fen wrote:
I tend to use Cheerleaders + Coaching Staff to get that extra edge on the two rolls (that works better in PBBL than LRB4.0 tho.)
Yes, I have extra Cheerleader + Asst. Coaches & it's quite effective.
fen wrote: Have you had the inexplicable 'we're not going to use any rerolls' Vampire games yet?
Actually had my 1st ever game where I ended both halves with re-rolls unused ( I have 6 team RR). Before that, I would use one per turn every turn up to turn 4 & run out by turn 6.
fen wrote: Most of the time it's a constant battle for the thralls and I to try and get the Vampires actually playing Blood Bowl. But sometimes there are these magical matches where the Vampires perform perfectly. They're always something to behold (at least until one Vampire decides to skip the key Pass/Blitz and have a Blood Lust Move Action instead.)
I lucked out, rolling a +AG on a Thrall in my 1st season & developing him into a Surehands, Block, Pro player. Took the pressure off the vampires to make a pass. That being said, it wasn't easy - had my butt handed to me more times than I care to remember in the 1st season...time for revenge :evil:

My team is probably one of the most hated in the league due to the Vamps ability to get into a cage and get the ball - Pro on 2 of the 4 vamps has helped tons + I've got lucky on 3 of the vamps rolls :

1) Pro, Block, Dodge, +MA
2) Block, Guard, +AG
3) Frenzy, Jump Up, Block

Anyways, glad to see the FF reined in a bit - was no fun rolling against a FF 16 with a FF 6 knowing you didn't have a chance of winning.

regards,
Tr0b

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