Starting up the Khemri

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Cervidal
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Starting up the Khemri

Post by Cervidal »

To test the rules for the Khemri in the OBL, I'm planning on running them very soon. What I'm not so sure about, however, is how to start the team up. It's a mature league and I'll most likely be at a TR disadvantage for the first half dozen games of the team's existance. For details, go to http://www.oldboysleague.com/obl/

Now... here's the team I'm thinking of starting with:

3 Mummies - 330k
1 Blitz-Ra - 90k
7 Skeletons - 210k
4 Rerolls - 280k
9 Fan Factor - 90k

Here's my reasoning behind this roster, despite the obvious flaws:

1) There is only one AG 3 player on the squad, making the team vulnerable to bash. However... 4 rerolls turns a pair of backfield Skeletons into ball carriers if I play my offensive formations correctly and protect whoever manages to get the ball.

2) With a 9 FF I should be able to fill out my position players quickly, which would mean I could pick up the Throw-Ras relatively quickly. It's even feasible to have one after game one.

3) 4 Rerolls - can't go too wrong with that, can I? This team's rerolls are pretty darn pricey and starting with as many as possible is always good.

4) Skeletons will have to play offense on this team, forcing me to spread at least a few touchdowns to players who will have difficulty garnering SPPs to get to Experienced status, let alone better.

5) With three mummies, I should be able to control much of the midfield and poke holes to run through where I need to.

Did I miss anything? Anyone have a better roster? Personally, starting with an FF under 8 is not going to work because I want to max out the position players as soon as possible, as well as stay competitive with the rest of the league on kickoff results.

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christer
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Post by christer »

The extra rerolls won't do you any good with only one ag3 player. I would suggest going down to 3 rerolls and 8 FF in favour of a Thro-Ra. That will help you preserve the rerolls for vital situations later in the game.

-- Christer

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gallowin
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Post by gallowin »

You've given good reasons why you built the team that way but taking one AG3 players tells me you have a bit of the ol Gobbo spirit within you.

Another reason to have the high fan factor is to replace any AV 7 players you might lose early on.

Good luck! As a fan of the Khemri concept I hope you can provide some good feedback as to how they play.

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Cervidal
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Well...

Post by Cervidal »

The thought is simply that an AG 2 ball carrier with an additional reroll is better than picking up a Blitz-Ra in the early going. I'm also likely to play against someone with an equally high, if not higher, FF. If the gate simply reaches 61k+ then it'll simply take a little bit of luck to get that second AG 3 player.

Yeah, I'm vulnerable. I also know that JKL's teams hit like pansies so I'll simply have to angle to play him first. :lol:

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Post by Zombie »

I like it. Looks a lot like a starting lineup i proposed in another thread. The only difference is that mine had 1FF and 4 mummies. I don't see much use for high FF with Undead or Khemri, as their players are cheap, they can't freeboot wizards and there aren't many star players they can freeboot either. Having 1FF means you'll lose a couple kick off events, but it also means you'll gain an extra handicap once in a while, because with the same roster, your TR is 8 points lower.

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Cervidal
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Freebootin' fun

Post by Cervidal »

If any team ever had a reason to freeboot, it'd be the Khemri. How's a S6, MA4, Break Tackle monstrosity sound come playoffs?

And Z... shame on you! No FF9 on a team? Suggested by you? Did you hit your head?! :wink:

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Post by Zombie »

Hey, i said it was only for Khemri and Undead! And i only came to that realisation recently. I still would always take 9 for any other team.

Who's that player you're talking about?

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The mummy in question:

Post by Cervidal »

Ramtut III. 180k base cost, so he'd be 90k to freeboot. I THINK he's...

MA 4
S 6
A 2
AV 9

Block, Break Tackle, Mighty Blow, Multiple Block

This is only a rough guess. It's in the same article as the Khemri team in the magazine. I clearly remember the cost and the S6/ Break Tackle part, though, because it gives him the ability to go wherever he damned well pleases!

Edit: Almost forgot... he's also the ONLY player available for Khemri hiring.

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Post by Zombie »

Sounds pretty good. Like a Hthark with less MA. I'd definitely want him come playoff time.

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Post by Colin »

Ramtut III

MA 5 ST 6 AG 2 AV 9 160K MB BT Block Regen (only used on Khemri)
Straight from BBmag3.

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Wanted: Khemri with experience

Post by Babs »

Played my first game against Khemri on Saturday.

I was playing green High elves. They had me all game, and I was very fortunate to walk away with a 2-1 win.

It all went wrong at the kickoff - with a blitz action - and on the third block of the game, I had a dead player.

No apoth - and now only 10 players.

The Khemri looked like:

3 mummies
2 blitz-ra's
1 Throw-ra
5 skellies
3 re-rolls
5 FF

They had me all game because I was two players down (another KO'd) by the time I had my second turn, I had little chance to do any hitting on their AV 7 players myself. The one turn I had the ball safely near the end zone without any recourse, I managed to take out three of his players to even up the pitch!

I think that the plan for the Khemri is not that dissimilar from the Norse - hit them so they don't hit you back!

~~~~~~~~~~~~~

I'm seriously interested in looking at some Khemri with 10+ games under their belt. I have the sinking feeling that these guys will be powerhouses on the pitch!

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=-) Babs (crotchety old, washed up has-been)
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franck_le_grand
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Post by franck_le_grand »

Who will score the TD's when you have blitzed both of the blitz-ra's??
This is the weak point on a khemri team, if the blitz-ra's are out the the throw-ra's have to score.
So I can think of a good strategy against the khemri team:
Smash 'n' boot the blitz-ra's :evil:

This is a very weak point on the team list and I would like to hear what you think of it? How can you prevent this, apart from hitting first???

This is why I doubt that khemri teams will turn out to be the most powerful team on the pitch

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Post by gallowin »

I'm considering trying my hand at the Khemri next season and am very concerned about the 4 AV7 ball handlers. Dwarves are completely different since they have lots of block, higher armor & thick skull.

I plan on trying a physical game to knock players off the ball carriers and cage them down the field.

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