kithor2002 wrote:Ok unmodified it seems so.
But what about when the modifiers like MB, Claws (for armour roll) and Dp will count in...
Well if MB or DP goes on the Inj then Thick Skull looks similar to if it's not.
Old TS Works 50% on a roll of 7 or 8 (+1 to 8 or 9)
11/36 * 1/2 = 15.3%
New TS works 100% on a roll of a 7 (+1 to 8 )
6/36 or 1/6 = 16.7%
(Also remember the +1 to Inj is a bit less likely in LRB5, excepting when you're facing a claw player. But any Dwarf player worth his salt should be able to eliminate the Claws before they do too much damage.)
Still a gap of approx 1.4% in favour of new TS. It's not major but it is a minor overall boost in the odds in favour of the beardies. Dwarfs are marginally tougher in LRB5 than before.
And yes, I've not considered AV breaks in these odds. I was just looking at the change in thick skull to the chances of a KO on the Injury Table.