LRB 5.0 Wood Elf Starting Squad/Tactics discussion

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Jeremiah Kool
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Post by Jeremiah Kool »

A Wood Elf team without a Wardancer? Blasphemy! :wink:

IMHO, Catchers are wonderful but a Wardancer is a must. Don´t leave home without one. Three RRs, a Wardancer and Lineman is all one needs for the start.

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Post by Mad Jackal »

Jeremiah Kool wrote:A Wood Elf team without a Wardancer? Blasphemy! :wink:

IMHO, Catchers are wonderful but a Wardancer is a must. Don´t leave home without one. Three RRs, a Wardancer and Lineman is all one needs for the start.
I had a long post yesterday that I deleleted which pretty much said the 1st part. :D
I could not play with out a WarDancer. (At least comfortably enough to ensure both the win and not to have my entire team handed to me in games 1 and 2)

I think that 1 re-roll with both Dancers and the Tree is just fine for a start.

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Post by Buggrit »

atropabelladonna wrote: Sadly, I am one of those players. I get my rocks off shouting Timber!!!!

It is sad to say that I have yet to kill a tree. And I have lost games trying to take one out.

And I would do it all again.

Timber!!!!!!!!!!!!!!!!!!!!!!!!
I've only encountered Treemen in our league through our Halfling Coach. The first time I played him I threw everything my Orc team could at the Treeman and lost 2-0. The second time I played him I had a Troll on the pitch and managed to win 2-0. The last time I played him he'd gotten 2 Treemen on his team and I managed to get both of them off the pitch in the 1st half of the game through knocking them down and then getting them surrounded to foul... Halflings squish easy, Treemen not so much. Didn't kill them, but took them out of the match causing a total of 9 CAS's, 3 of which were Deaths (one was Apoco'ed back to life) and winning 1-0.

Tiiiiiiiiiiimmmberrrrrrrrrrrrrrr Indeed :)

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Post by wesleytj »

Mad Jackal wrote:I think that 1 re-roll with both Dancers and the Tree is just fine for a start.
You're a much braver soul than I. I can't handle a team with 1rr. For me, it's EITHER the 2nd WD OR the tree, but not both, and 2rr.

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Post by Mad Jackal »

wesleytj wrote:
Mad Jackal wrote:I think that 1 re-roll with both Dancers and the Tree is just fine for a start.
You're a much braver soul than I. I can't handle a team with 1rr. For me, it's EITHER the 2nd WD OR the tree, but not both, and 2rr.
Brave is one word for it. :D

I have undergone years of therapy in regards to re-roll useage. What actually justifies the use of a re-roll?

When I had poor re-roll judgement and a riskier play style even then the difference of the 2nd re-roll meant I was playing without re-rolls by turn 3.

Now I'm without re-rolls by turn 3 or so. I fail to see the difference, other than I have 2 Dancers AND a Tree on the field from the word go.

We'll not even mention how I'm not taking much block or dodge on my elf linemen either. :D

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Post by Jeremiah Kool »

In a tournament an opponent who played Wood Elves had no RRs at all on his team. He said "Rerolls never work for me, the dice fail me anyway so I don´t need them." :roll:

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Post by PianoDan »

Rather than starting a new post I thought I'd add here,

High TR Wood Elf teams seem to benefit from LRB 5 because of:
+AV
Thick Skull

I think after guard, thick skull is a great skill for wood elves on a double, keep the woodies on the pitch and you've won the game,

thoughts?

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Post by Ryvel »

I haven´t tried WE with the new 5.0 rules in leagues... but I´m starting a new one in the following weeks and I think I´m going with

8 Lineelves
2 WarDancer
1 Treeman
1 RR
3 FF

Wodd Elves don't have any problem scoring. It´s very easy for them, but they really suffer when the have to defent. That´s why I choose 2WDs. I use them as the rear players in the defense. They are quick enough to go where they are necessary and are safe behind the front LineElves line. The tree helps in a obvious way when defending...

The problem is that 1RR... but I allways manage to throw 2+ AG rolls and 2-dice blocks, so it wouldn´t be much a problem.

I´ll tell you how it works...

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