How to Defend vs Throw TeamMate 1T TouchDown?

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da Coach
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How to Defend vs Throw TeamMate 1T TouchDown?

Post by da Coach »

So, there I was, ready to smack the opponents. We were both running new-ish teams, no relevant skills (ie, that would be useful here).

Turn 1:
I kick off, the they grab the ball, hand off to a gobbo standing between two ogres, and one tosses him over my head, gobbo runs in, 1TTD #1. 1:0

Later...
I set up deeper. As above, only this time, the stunty little sh** gobbo actually had to dodge past one of my guys. . 1TTD#2
(Meanwhile, the ogres take out enough players to drop me to 10 on the field.)

Later...
I kick off. This time, I set up REALLY deep, all my spare players a line of 7 men all across, 3 on the LOS. As above, 1TTD#3

Later...
I kick off. The Kick goes wide, he can't make a 1TTD. But I only have 3 men near the LOS, and the ogres pound on them and swarm forward. I can defend that, or the deep pass (which he does.) 2TTD using same methods once he gets his act together. (Which is only worse, because in theory I had time to shift against that side...)

HOW do you stop this madness???

Can't mark up, or the deep TTM 1TTD is open. Can't stay back, because he either bashes forward, or makes the TTM and they stunt/dodge thru anyway.

Can you "intercept" a thrown gobbo? What can you do to slow them down (other than get "Kick" skill asap!)? 1 turn TD isn't even enough time to shift to their chosen side to throw! (And, by the odds, one of the ogres should have missed his Bonehead roll, AND/OR one of the gobbos been tripped up, but still.)

I can't see it much mattering what team I was playing, without Tackle on several of my defensive backs, he'll just run thru about 75% of the time.

Any constructive suggestions welcome. Sympathy likewise appreciated, but not desired as much. ;)

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Post by Warpstone »

Sounds like you had a brutal (and humiliating game). Yet, OTS TTMs are less likely to succeed in LRB5. Honestly, I don't bother too much with defending against them on the kickoff--most of the time your opponent will just manage to SI his own players going for the OTS.

The only thing I can think of at the moment is to get as many TZ's on the big guy as possible. He will only be able to clear out two of the three LOS players lined up on the thrower and this allows you to force more bonehead/stupid rolls before the TTM as well as increase your chances of the TTM roll resulting in a fumble.

Alternatively, maybe shadowing on both deep players will help to force more dodges from any stunties who make a landing.

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Post by Urb »

What rules are you playing? LRB there are no teams with have both ogres and gobbos on the same team.

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Post by clouds »

I play with an ogre team under the LRB 5.0 rules and out of around 10 attempts, Ive only succeeded once for the one turn touchedown.

Your opponnent was really lucky because I've never seen it work out more than once a game. :lol:

It's a lot of rolls...pick-up the ball, hand-off/pass, Bonehead, Always Hungry, TTM, Good scatters, landing, most likely dodge + push... Wouldn't want to play against that guy :wink:

I had a similar problem yesterday against a skaven team with a GR 10MA + Sprint... He won 4-3 in OT with 3 of his 4 TD in one turn...

I say bring them down and never let them get up :lol:

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Post by fen »

It's slightly easier to TTM with the LRB4 Ogre team than the LRB5 team. While Snotlings can dodge on a 2+ they only have MA5 vs the Goblin's MA6. And when TTMing MA is really useful as it allows you to scatter further off course and still score.

Some of the best TTM Stunties I've seen have +MA (or +2MA), +AG, and support that with skills like Catch, Sure Feet and Sprint.

Anyway, on topic.

The best way to defend against a TTM is to kick the ball deep, TTMs actually have about a 1/10 chance of succeeding, so there's no need to defend deep against a team that can do it (except on Turn 8 of a drive). Instead on their drives you kick the ball as deep as possible without going too near to the end zone. About 4 squares away is good enough odds of it not scattering out, and 6 from a side. (The Kick skill is your friend.) Then on your turn press in hard against the Stunty players, try to keep them away from the Ogres if possible, if not then drop several tackle zones on to the Ogres. That'll reduce the odds of them being able to throw without fumbling. Obviously if you get a shot at Blitzing the Reciever backfield and marking/recovering the ball. Take it.

The other way to avoid them is with your offense. Work out a plan of TD patterns that will result in you being 1TD up at the end of the match, make sure you end the half where you move second by scoring if at all possible. Stalling against a Stunty team is pretty easy as you only need to avoid a handful of players and even with Elves you can concentrate on bashing the snot out of the stunties. But try not to let any one player get isolated, as they'll be torn down and kicked till they give up and go for a long lie down.

It sounds like you were the on the recieving end of a fluke set of rolls.

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Post by Warpstone »

clouds wrote:I play with an ogre team under the LRB 5.0 rules and out of around 10 attempts, Ive only succeeded once for the one turn touchedown.

Your opponnent was really lucky because I've never seen it work out more than once a game. :lol:
That's similar to my Ogre experience as well. In fact, I find TTM far more amusing (and even occasionally useful) for beaning the opposition. :D

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Post by bouncergriim »

You can always try to set up a second line deep infont of the goal line. Five players wide so the stunty has to dodge at least three times to get a TD. diving tackle and or tackle would all be good skills to have on the back five players.
diagram of back five

-X--X--X--X--X-

---Goal line----

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Post by Buggrit »

bouncergriim wrote:You can always try to set up a second line deep infont of the goal line. Five players wide so the stunty has to dodge at least three times to get a TD. diving tackle and or tackle would all be good skills to have on the back five players.
diagram of back five

-X--X--X--X--X-

---Goal line----
Yeah, that. It's what most of my opponents do if they know that I'm going to be trying a desperate OTS strategy with my Orc team. Generally the troll decides to pick his nose or try to eat the goblin, although when Splasha is awake and not starving hungry I've been known to score the odd TD. A match I played the other night against another Orc team I had to beat that kind of a defensive line. Luckily with both of us playing orcs he didn't actually have any players with tackle and my gobbo made his 4 dodges with only 1 dodge re-roll needed. :)

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Post by Tarp »

well if I`m not totally wrong, then it can not be done as you describe there, when you handof to a player, the player that gets the ball turn start, so if a ogre throws him after that, the snotling/goblin has already had his action that turn an can not run in for a TD...

Far as I know the only way to do it is if a touchback is awarded, then give the ball to a player who is then thrown, an then runs in for TD

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Post by juggler434 »

Recieving a hand off is not an action, so as long as the player started the turn next to the ogre they havn't used their action yet.

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Post by Xtreme »

First thing, make sure you have all the rules correct.
Accurate pass with all modifiers, possible fumbles etc.

If you are playing everything correct and he pulled that game off, then I suggest you consider learning VooDoo.

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Post by Buggrit »

Give the little fella's catch to help recieve the handoff and chuck 'em down the pitch :) Even better if you manage to give them an AG upgrade :)

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Post by OgreStan »

With my ogre team it is really easy to get at least 3 1TTD in one half.

SO the trick is to get up close to the ogres as when throwing a snotling they have a -1 MOD for throwing the little s***'s plus -1 for every enemy TZ
meaning with enough players you can make an ogre fumble on a 3+

But what you really have to look out for is ogre coaches that variate their plays from TTM to the cage being ready for either play is hard.


BUT if you really want to hurt a ogre team................."sigh"......take out the snotlings.

without the snots an ogre team is useless as their is way too much space for ogres to cope with and the worst bit is that snots are DEAD easy to squish so this technique is too easy. (i want my gobbo's back)


i hope this helps

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