Turn 1:
I kick off, the they grab the ball, hand off to a gobbo standing between two ogres, and one tosses him over my head, gobbo runs in, 1TTD #1. 1:0
Later...
I set up deeper. As above, only this time, the stunty little sh** gobbo actually had to dodge past one of my guys. . 1TTD#2
(Meanwhile, the ogres take out enough players to drop me to 10 on the field.)
Later...
I kick off. This time, I set up REALLY deep, all my spare players a line of 7 men all across, 3 on the LOS. As above, 1TTD#3
Later...
I kick off. The Kick goes wide, he can't make a 1TTD. But I only have 3 men near the LOS, and the ogres pound on them and swarm forward. I can defend that, or the deep pass (which he does.) 2TTD using same methods once he gets his act together. (Which is only worse, because in theory I had time to shift against that side...)
HOW do you stop this madness???
Can't mark up, or the deep TTM 1TTD is open. Can't stay back, because he either bashes forward, or makes the TTM and they stunt/dodge thru anyway.
Can you "intercept" a thrown gobbo? What can you do to slow them down (other than get "Kick" skill asap!)? 1 turn TD isn't even enough time to shift to their chosen side to throw! (And, by the odds, one of the ogres should have missed his Bonehead roll, AND/OR one of the gobbos been tripped up, but still.)
I can't see it much mattering what team I was playing, without Tackle on several of my defensive backs, he'll just run thru about 75% of the time.
Any constructive suggestions welcome. Sympathy likewise appreciated, but not desired as much.
