serious advise needed, ogre + chaos LRB v5

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Father911
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Post by Father911 »

Duke Jan wrote:
Omalley69 wrote:but isnt it pretty hard to do shadowing with chaos against elfs and skaven?
No, a beastman can shadow a gutter runner on a 3+, as likely to be successful as dodging with an AG3 player. And as for your players being dragged out of position: you don't have to shadow, you can opt not to use it.
Shadowing (General)
The player may use this skill when a player performing an Action on the
opposing team moves out of any of his tackle zones for any reason.
Each coach rolls a D6 and adds their own player’s movement allowance
to the score.
If the shadowing player’s coach manages to equal or beat
the other coach’s score, then he may move his player into the square
vacated by the opposing player. He does not have to make any Dodge
rolls when he makes this move, and it has no effect on his own
movement in his own turn. If the Shadowing player’s coach rolls less
than the other coach’s score then his player is left standing. A player
may make any number of shadowing moves per turn. If a player has left
the tackle zone of several players that have the Shadowing skill, then
only one of the opposing players may attempt to shadow him.
A beastman most definetly does not shadow a gutter runner on a 3+.

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Post by Duke Jan »

Oops my mistake. Well, still, he's definately not without chance. I must have misread the rules then. Why did I think it got changed in LRB 5?

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Post by fen »

Yeah I did wonder about Shadowing being in that list of BM skills. It's not really worth it unless you're at least MA7/8. :D

As for the ability of a Beastman shadowing a Gutter Runner... Well there are 6 combinations on the two dice that work 6v1, 6v2, 6v3, 5v1, 5v2 and 4v1. I dunno exactly what that is (can't be bothered to work it out) but it's something like 16%ish. (Not confident on that, it's just ball park odds)

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Post by Duke Jan »

Yes, 1 in 6. Hm, that's much worse odds.

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Post by Old Man Draco »

Duke Jan wrote:Oops my mistake. Well, still, he's definately not without chance. I must have misread the rules then. Why did I think it got changed in LRB 5?
You've been tellin' us fairytails again Richard! :evil: :roll: :lol:

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Omalley69
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Post by Omalley69 »

you say 4 str 5 mighty blow, regen mummys can beat 6 str 5 mighty blow thick skull ogres?

so if i want the ultimate bashing team i go for?
khemri - chaos - ogre - norse - nurgle?

i know chaos and ogre advance diffrently, chaos only getting much nastier in late games, and ogres, not advancing as much,

what about khemri? what nasty advances can be made here?

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Jamie Fameflame
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Post by Jamie Fameflame »

Khemri is the most bashy team out there...

S5 Players w/o Bonehead/other negative trait is really evil.

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Post by Snew »

Omalley69 wrote: nasty advances
That made me laugh out loud.

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Post by Omalley69 »

Snew wrote:
Omalley69 wrote: nasty advances
That made me laugh out loud.
why is that?

im sure i whuld lol ur ass of at danish, so visa versa...

hmm yes bone head is killing me! and loner/wild animal DAHM!

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Post by Cramy »

Jamie Fameflame wrote:Khemri is the most bashy team out there...

S5 Players w/o Bonehead/other negative trait is really evil.
The Bonehead on Ogres is one aspect. The other one is the supporting players. Blitz-Ras, Thro-Ras and Skeletons are much better than Snotlings to support bashing IMO.

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Post by dwarfrunner »

Cramy wrote:
Jamie Fameflame wrote:Khemri is the most bashy team out there...

S5 Players w/o Bonehead/other negative trait is really evil.
The Bonehead on Ogres is one aspect. The other one is the supporting players. Blitz-Ras, Thro-Ras and Skeletons are much better than Snotlings to support bashing IMO.
Cramy is right, as a single player, Ogres may be slightly more useful on the pitch, but as a team, Khermi are more potent for bashing. Ogre teams are easier to play against, simply because the Ogres are difficult to use, and the snotlings are non existant by the end of a match.

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Post by Urb »

Lets not forget that not all teams will just stand there and take it. Without gen access block dodge makes is very hard on a bashy team. I definitely give the advantage to khemri over ogres. Who cares how you get them off the pitch and who's going to out foul khemri?

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Post by Omalley69 »

what whould khemry do against elfs and other fast teams? movement 3 mummys is quite slow...

yes im having a ahrd time using ogres (dahm bone head) and finding potential in snotlings...

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Post by fen »

Omalley69 wrote:what whould khemry do against elfs and other fast teams? movement 3 mummys is quite slow...
The mummies basically do 2 things against Elves.
1. LoS control. They hit the 3 on the line hard and keep hitting them between the four of them, this is where the Woodies Treeman comes into his own as he's tough to knockdown/forceback and even foul. They also force Elves to move around the wings (or use leap) by putting themselves completely across the LoS (X.X.X.X)

2. They form the corners of the rolling cage (which is a lot larger and looser than the traditional 5-man cage), moving into contact with Elves to force dodges (which will fail eventually), providing Guard assists for the Blitz-Ra's blitz and foul assists for the coup-de grace (aka the skeleton foul.)

The guys who put the hurt on Elves are the Blitz-Ras and the Skeletons. Blitz-Ras can easily get Tackle and Mighty Blow. And once you're on your back from that hit it doesn't matter what skills/MA you have cause 2-3 more skeletons are coming over and one will be putting the boot in (often with DP.)

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Omalley69
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Post by Omalley69 »

nice tactic, how about chaos and ogre?

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