foul appearance

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TennBoy
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Post by TennBoy »

my bad :(

for some reason I had it stuck in my head that tackle was Strength access

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Snew
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Post by Snew »

Wow. 5 rolls on a Big Guy. I seldom keep them around long enough to get 2. :oops:

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datalorex
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Post by datalorex »

fen wrote:
TennBoy wrote: But I tend to fire every Minotaur that I haven't rolled +AV and Block on when it reaches the 4th/5th roll. I might reduce my policy to only firing those without a doubles and just take FA instead of the +AV.

Foul Apperance is a nice pseudo +AV in that it reduces the amount of injuries the Minotaur takes, while having the bonus that the minotaur spends a smidge less time knocked over and having to try and stand up.

Still, as you can see 5th Roll is around the area I start considering Foul Appearance. I consider Claw, Juggernaut/Block and Stand Firm to be more important for how I prefer to use the Minotaur.
That's exactly my point! With an AV of only 8, FA helps offset that. So I'm thinking Claws, MB, FA, and Tentacles in that order. Thick Skull could help with the AV 8 too, but I don't think I'd take that until the 5th skill (yeah, like that'll ever happen!)

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fen
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Post by fen »

Snew wrote:Wow. 5 rolls on a Big Guy. I seldom keep them around long enough to get 2. :oops:
I've never gotten to 5 with a mino, I've gotten as far as 4 and found myself wondering what I'd do if I rolled that 5th one. I was trying to make the point that Foul Appearance is worth it as the 4th/5th skill. I prefer to take a combination of Block, Claw, Juggernaut, Stand Firm, Tentacles and Guard before I'd take FA.

Only Big Guys I've ever played to 5 rolls are Goblin Trolls. Regenerate + Apoth plus masses of disposable players not worth apothing means they're rather durable.

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