Oddly enough, I seem to have the roughest team. (No idea why!)
This is my first go of Dark elves since the days of 3rd edition. I didn't have the extra blitzers @ team creation to include them.
I have noticed that having so few positionals makes it harder for my opponents to ID the scoring threats. With elf teams, every model can easily catch, dodge and dance after a TD.
I am now worried about my new Witch elf being a marked.....maiden?
My next Dark elf purchase
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- wesleytj
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Well just get her block as quickly as you can, and then she will be able to take care of herself.
And yes, the beauty of elf teams is that everyone on the field IS a scoring threat, and must be accounted for as such by your opponent.
And yes, the beauty of elf teams is that everyone on the field IS a scoring threat, and must be accounted for as such by your opponent.
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- datalorex
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You have to figure that you'll average 1 MNG each game, which means you'll be running 2 on the bench each time.wesleytj wrote:Yep, that's the way to go. 1 Assassin is plenty, but you definitely want all the blitzers and witches you can get.
And a team size of 14 is pretty close to optimal, unless you play in a particularly violent league.
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