datalorex wrote:Breaking the cage is only part of the story. Then what? Say you take the ball from the ball carrier in a cage. Now you are surrounded by a horde of players. How do you get the ball then? Your opponent could get the ball on the bounce, or he could just pick it up on the next turn and contiue on his way.
One step at a time. As a matter of fact, those caging teams aren't the most agile ones. They'll be in real trouble after losing the ball, especially when there are some additional TZ's involved.
And you'll never know where the ball will land after those bouncing rolls. I've seen the ball landing outside of the cage countless times, the chances aren't that bad. But you're generally right, you should have some players left to eventually pick up the ball after breaking the cage.
Back to topic, the most common cage should be something like this:
B is the ballcarrier, X are your caging players.
My basic strategies are very simply:
With an AG4 players, it's 5+ to enter the cage. That's more than 50% with a (Dodge) Reroll. Try to make it a 1 die block by cancelling those assists from the X players. If that's not possible, you should have Skills like Wrestle and Strip Ball. Leap generally helps to enter the cage.
If I have linemen with AV8 or more, try to position them the following way:
P are your players.
Now your opponent needs 4 additional players to assist, or he's forced to make 1 die blocks. Such a setup will put a lot of pressure on your opponent, and if one of those blocks is only a Both Down/Skull combo (and your lineman has Block), you'll have the opportunity to break the cage next turn. Your P players should have Block/Wrestle naturally.
Or try to blitz 1 of those X players to reach the following situation:
x is the prone player X.
Your player P should have skills like Block and Tackle. Additional skills could be Stand Firm (great!), Side Step or Diving Tackle. Now your opponent is forced to blitz your player P or try to dodge with B, both options could fail (especially if you have those extra skills I've mentioned).