High Elf (1,280,000): Buy a Re-Roll or a Catcher?

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply

Buy what?

Poll ended at Mon Nov 05, 2007 11:49 am

Re-Roll
16
62%
Catcher
7
27%
Something Else
3
12%
 
Total votes: 26

howlett
Experienced
Experienced
Posts: 61
Joined: Thu Aug 17, 2006 7:35 am
Location: Bredstedt, Germany
Contact:

High Elf (1,280,000): Buy a Re-Roll or a Catcher?

Post by howlett »

Hi there!

In a thread before, i was asking for advices for my team.
http://www.talkbloodbowl.com/phpBB2/vie ... hp?t=23243
Now i have another problem: I gained a few skills but rolled 3 times AG+ and couldn't deny the characterisics increase. So i am in a total lack of the skill "dodge". That is the cause, why i am loosing re-rolls in my halfs like hell.

My remaining 7 opponents are:
5. woodelves
6. lizardmen
7. necromantic
8. human
9. vampire
10. nurgle rotters
11. dwarf

And here's my team:
Image

I have some money to spend now, and would rather prefer to buy a Re-Roll than a 3rd catcher. What would you do in my situation?

Reason: ''
voyagers_uk
Da Cynic
Posts: 7462
Joined: Thu Jan 01, 1970 12:00 am
Location: Nice Red Uniforms and Fanatical devotion to the Pope!

Post by voyagers_uk »

Catcher would be more useful IMHO :roll:

Reason: ''
Image
Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
User avatar
Meradanis
Emerging Star
Emerging Star
Posts: 397
Joined: Sun Jul 03, 2005 12:21 pm
Location: Germany

Post by Meradanis »

Since you already have 12 players, I would buy the Reroll. If you would have only 11, I'd recommend another player before the third Reroll.

Reason: ''
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Post by mattgslater »

Ah. I'd make the cut-off 13 players with 3 Catchers before the third re-roll gives you more upside. Rememeber that two Catchers are WAAAY better than one, so a third one gives you a great bench. Then get a re-roll next and you're pretty much done except for replacing casualties and maybe hiring a fourteenth player.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
User avatar
falconeyed
Star Player
Star Player
Posts: 698
Joined: Mon Mar 01, 2004 4:06 pm
Location: Danville, CA

Post by falconeyed »

Catcher.

Reason: ''
No one should be honored for doing what is expected.
User avatar
Joemanji
Power Gamer
Posts: 9508
Joined: Sat Jul 05, 2003 3:08 pm
Location: ECBBL, London, England

Post by Joemanji »

Re-roll. 2 is never enough for elves, and 12 players is ok for now.

Reason: ''
*This post may have been made without the use of a hat.
User avatar
datalorex
Star Player
Star Player
Posts: 595
Joined: Wed Jan 03, 2007 8:38 pm
Location: Georgia

Post by datalorex »

You guys failed to notice the thrower is MNG which means only 11 players for the next game. I would take a player. But I might go with another thrower instead of a passer. My HE players have short lives. I had a 30 SPP thrower, a 37 SPP Blitzer, and a 31SPP catcher in less than 10 games. Take the player. But why the thrower. Well, the obvious reason is that his current one is MNG and has a Niggling. But the other reason is that he has 3 players with AG5. So he has 4 players that can really act as catchers. So this new Thrower becomes the regular thrower with the Niggled Thrower riding the bench if need be.

You need players with HE. I went from 14 players to needing journeymen in just 2 games and THAT was with me winning both games.

Reason: ''
Jural
Legend
Legend
Posts: 2112
Joined: Thu Apr 21, 2005 2:49 am

Post by Jural »

datalorex wrote:But I might go with another thrower instead of a passer...
The Thrower has the distinct advantage of being an available player on the roster, after all...

I would go catcher personally. A third re-roll is important, but you need catchers (and skilled up ones at that) to be a competitive High Elf team, and right now the team is too vulnerable to a serious injury which would decimate it.

Oh, and I usually go Dodge before Block, and turn down most AG increases on Elf teams. AG 4 is good enough almost all the time, and unless the league is dwarf heavy, Dodge is more important than block.

I would allow AG 5 on a positional, but I just don't like it on my linemen.

Reason: ''
Falkom
Experienced
Experienced
Posts: 96
Joined: Wed Apr 14, 2004 9:42 pm

Post by Falkom »

I agree with jural. Any of his +AG players are better at passing then rookie thrower (except that they dont have pass skill). I would buy a catcher and play pass/hand off/TD game. Catcher with +AG can perform thrower role while other two catchers run for TD zone. Linemans with +AG can play connecting players in middle of field.

Reason: ''
User avatar
datalorex
Star Player
Star Player
Posts: 595
Joined: Wed Jan 03, 2007 8:38 pm
Location: Georgia

Post by datalorex »

Falkom wrote:I agree with jural. Any of his +AG players are better at passing then rookie thrower (except that they dont have pass skill). I would buy a catcher and play pass/hand off/TD game. Catcher with +AG can perform thrower role while other two catchers run for TD zone. Linemans with +AG can play connecting players in middle of field.
True, you can use one of those AG5 lineman as a temporary thrower. But IMO, what makes the HEs so great is the the Safe Throw ability on the thrower especially if your league have other elf teams. The security of knowing that you won't be intercepted opens you up to being able to make any pass you want without having to move around to avoid interception lanes.

Reason: ''
Falkom
Experienced
Experienced
Posts: 96
Joined: Wed Apr 14, 2004 9:42 pm

Post by Falkom »

Generally speaking safe throw is good skill but I wouldnt say it is great one. If you play good elfball you should not find youself in such situation that your only option is to make risk-interception pass. I mean how many time you actually use this one in a game?

In my opinion GW didnt boost HE thrower by making him more expensive and let him have a safe pass (keeping in mind that safe pass skill is weaker in LRB5). Value for money it is ok but these 20k could be used much better...

Reason: ''
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Post by mattgslater »

+AG for the secont HE lineman was probably overkill. On the Catcher, it's stupendous, but on the Line-Elves it's kind of a boutique improvement that you'd only want on one guy to add another dimension.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
User avatar
datalorex
Star Player
Star Player
Posts: 595
Joined: Wed Jan 03, 2007 8:38 pm
Location: Georgia

Post by datalorex »

Falkom wrote:Generally speaking safe throw is good skill but I wouldnt say it is great one. If you play good elfball you should not find youself in such situation that your only option is to make risk-interception pass. I mean how many time you actually use this one in a game?

In my opinion GW didnt boost HE thrower by making him more expensive and let him have a safe pass (keeping in mind that safe pass skill is weaker in LRB5). Value for money it is ok but these 20k could be used much better...
ST isn't a skill I'd choose either, but it's great having it on it to start with.

Reason: ''
Jural
Legend
Legend
Posts: 2112
Joined: Thu Apr 21, 2005 2:49 am

Post by Jural »

Sums up my thoughts perfectly.

As a skill choice at 6 SPP, it's daft. Accurate, Dodge, Strong Arm, Sure Hands, and Kick Off return are all better choices.

As a free ability at 0 SPP's, it's an awesome upgrade that give a new dimension and playstyle to rookie and developed High Elves.
datalorex wrote: ST isn't a skill I'd choose either, but it's great having it on it to start with.

Reason: ''
Post Reply