Orc Team; Picking some more skills

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kebabi
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Orc Team; Picking some more skills

Post by kebabi »

Hey ya'll!

I would appriciate some inputs and ideas on how to choose skills.
I got 3 players who 'skilled up' and I'm not sure what to do.

The team is as such:
Blitzer; Tackle, Mighty Blow (Stuntie-killer. Great for hunting your skinks/gobbos and dodgy stuff)
Blitzer; Guard, + a new skill (rolled 2+3)
Blitzer; Str 4, Frenzy
Blitzer; -1 M, + a new skill (rolled 1+4)
2xThrower; Accurate
Lineman; New skill or Strenght increase (that's right, two 6s)
2x Black Orcs with Guard
2x Black Orcs
1 Troll
1 Gobbo

RR: 3
FF 4
Apot, Cheer, Ass-Coach.
Team Value: 1,530,000 + the new skills
Treasury: 210,00

I've discovered recently that Guard is wicked good to have. Cages have never looked so good ;)
Though I'm not sure if 3 is enough. Clearly better than 1 though, like I had earlier.
I got to choose 3 skills. 1 for a Blitzer with Guard, 1 blitzer with -1M (slowpoke) and one for a Lineorc.
The Lineorc seems pretty clear; it's gotta be Str4! I'm not sure though. I mean, it's not like he has block. But he'll greatly improve on the "stand in the way"-role that my Lineorcs usually get to perform (it's not as easy to push aside a S4 guy as a S3). And I supose that he'll basically will become a Black Orc, but higher M and A, slightly higher Value aswell (not that deciding though).
He could take something coolies like Leader or Break Tackle though...

Then we have the crippled Blizter. I could go for Guard and just out-muscle the opponent.
But Kick is a very interesting skill. My elf-playing friend has one player with kick, and boy, it's really cool to be able to controll how you kick the ball. He can place it 3 squares from the edge and be fairly sure it won't go off the pitch. That's a cool advantage. But I'm not certain. Since he's worse than the other blitzers he might get to perform less thankful tasks, like standing in the way. I like to keep the better players in the midlane, a bit back, ready to take on the advance on any side.

Last, but not least, Blitzer with Guard.
He already has guard, so that's out of the question :D
This guy is also "Kick"-able, but Stand Firm would make him an excellent body-guard ('Na-ah, diz boy ain't leavin'!').
Dauntless would make him a decent Big Guy-killer (though I usually don't have a whooole lot of trouble with 'em big 'uns) or Tackle (keep them dodgers down).

Well, as ya can see, I'm having a hard time choosing.
So any suggestions?

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ClayInfinity
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Post by ClayInfinity »

Dont put kick on your blitzers!

Guard for the cripple... he wont be racing away too far and hence will always be in the pack.

For the other blitzer, tackle is a must. As the league develops, more opposition players will gain dodge... you can never have enough tackle.

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Post by DoubleSkulls »

Line Orc - keep the +ST. With AG3 you ought to be able to score a few TDs with him until you get block, then you are laughing.

Guard for the -MA blitzer.

The guard blitzer is interesting. You've got tackle & frenzy already so unless the league is AG heavy you probably don't need another tackle just yet. If there is a lot of dodge around then tackle is a good investment. If not then Mighty Blow is probably the best choice.

If you really really want kick (and on slow teams like Orcs it isn't as useful as it is on fast teams) then I'd give it to a line orc or thrower. Blitzers have access to too many good skills for either of their primary roles (Guard/Mighty Blow or Tackle/Strip Ball) to waste on kick.

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datalorex
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Post by datalorex »

ClayInfinity wrote:Dont put kick on your blitzers!

Guard for the cripple... he wont be racing away too far and hence will always be in the pack.

For the other blitzer, tackle is a must. As the league develops, more opposition players will gain dodge... you can never have enough tackle.
ST4 on the lineorc is a no brainer. Guard on the gimp. Just keep him on the line. You have money though, so you could replace him with a new player if you need the speed more than guard now.

I don't agree with Tackle on the Guard unless you know your next opponent will have dodge. If you take too much tackle early, other teams will avoid Ddoge all together leaving you with several players with useless skills. It's better to 'react' to teams taking dodge by taking tackle. Now if you know your league has more than one stunty team, then by all means, take tackle. Otherwise, MB.

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Post by PubBowler »

Agree with Guard on the -MA Blitzer & +1ST on the LineOrc.

But on the guy who already has Guard I'd be thinking how can I keep him in place or get him to where I want him to be .

Thus Stand Firm or Fend are options.

Stand Firm so hes doesn't get pushed back.

Fend means he is more likely to be free to get where you want him without dodging.

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Post by stormmaster1 »

+ST for the lineorc is a no-brainer. He is now the same stats as a chaos warrior!!!! get him block, tackle and maybe sure hands unless you get more +Stats or doubles.

For the guard blitzer, it's down to how you use him. Stand firm if you like him in the thick of it is great. (the weakness of stand firm is that juggernaught is common, but in the middle of a scrum he will suffer blocks not blitzes). If you want him to be a more mobile assist then fend keeping him free to put assists where you need them.

Personally i'd take mighty blow. A great skill for an orc blitzer regardless of his other skills. you can never hit too hard.

for the gimp get guard. You've discovered that guard suits you and with MA5 he's no longer suited to the more roaming skills like sure hands and tackle.

with kick: it's not as good a skill as it is for elves and the like as you lack the speed to attack the backfield well. That said it can still be very handy. I personally still give it to blitzers, as they are the only players i can guarantee won't be on the LOS or in widezones. Just personal preference though as if a lineorc ever skills up i like block and dirty player, so i actually have a useful player, rather than a player with little use after the kickoff.

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Post by Joemanji »

ST and Guard on the first two as stated.

On the other guy I'd consider Mighty Blow (all Blitzers need it at some point if they are to develop quickly) or Strip Ball.

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