Hey, that's the best thing to say about a new team, isn't it ? Slann have much room for different development.GalakStarscraper wrote:Wow ... I definitely do not play Slann like Meradanis.
When starting the team, I've been amazed with the possibilities of Leap, so I've done it quite frequently. I burned my last Reroll for a Leap roll, my opponent made the touchdown nontheless, and I didn't have any Rerolls for my own offensive. And since they don't have any Reroll savers, I didn't made my touchdowns. After 8 games, I had 1 win (due to good dice), 2 ties and 6 losses. If've started to change my playstyle to "don't Leap around", and from my last 7 games, I've won 5. I realized it's not good enough just to get the ball free by all costs.Now I don't recommend leaping all the time and every turn ... but I'll frequently leap with Blitzers and Linemen if performing the Leap is worth the gain that it will give me.
Don't get me wrong, my Slann still Leap around sometimes, especially if it opens room for turn that wouldn't be possibly otherwise. But I don't plan on using Leap. I've seen too many "Leap, Reroll, Leap, Casuality" turns to do so. Once burnt, twice shy.
I made 18 touchdowns with my Catchers, and only 4 with my Blitzers. And I had 4 Blitzers before I bought my 3rd Catcher, so they would have had more time. Seems like we really have a very different playstyle.I've found my Blitzer score almost more than my Catchers do. The extra point of ST has usually been more important for viable scoring than the extra point of AG

Edit:
Sure Hands is a solid option. I didn't take it, because I played for quite some time with only 2 Catcher (didn't make any money at the beginning). So I couldn't spare 1 Catcher to pick up the ball, had a Sure Hands lino to do so. Personally, I've done the very conservative Dodge, Block skill up, followed by Catch (if they ever reach 31 SSP's). All those other skills could be extremely nice, but only Blodge helps them to survive a maximum number of games without injuries.DamianTheLost wrote:What about catcher skills? Sure hands sounds solid, because they should be the main ball carriers. Doubles could get you a decent passing game with AG 4. Also two of them could go pass block and become insane intercept. I kind of like the side step idea across the sidelines but this demands a passing game.