Agreed - I contributed to the FUMBBL Skaven strategy guide, and it says more or less the same thing:Warpstone wrote:Bingo. I've found that the only way to play rats (or any agile team for that matter), is with a "Sack or Die" mentality on defence. That's where the un-sexy skills like kick and shadowing are especially useful for making the most of your post-kick positioning.mattgslater wrote:Any speed team is exactly as good as its takeaway. If you play well, you can keep 80% of drives to 3 turns or less, kicking or receiving, against any opponent.
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But this is exactly why defense is more important as a coaching skill than is offense.
In fact, with Skaven and elves, I really think it makes sense to focus almost exclusively on defensive skills in the early phase of team development as the ability to constantly pressure the ball (and thereby force your opponent to pass up bashing for ball playing) is the only way you can both stay alive and win.
http://fumbbl.com/help:SkavenStrategy
For teams with genuine weaknesses, such as Skaven, most team development must be aimed at mitigating them. They can score on offence with nothing more than their stock skills, meaning they need to focus everything on improving defence - a Skaven team that sits back and waits for the opposition to come to them is asking to be pulped.