Ogre Experiences

Want to know how to beat your opponents, then get advice, or give advice here.

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fen
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Post by fen »

Thanks Bouf, that's the kind of stuff I was looking for.

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sann0638
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Post by sann0638 »

fen wrote:Complete waste of time buying those snotlings as it doesn't improve my numbers next match.
Sorry, should have read first post better that didn't ask for skills. Last point on buying snotlings - it's true it doesn't help for the next match, but assuming your snots are not dead it will help in the long term.

As regards pitch positioning, keep an ogre or so in the back field against elves, as you want to encourage them to score in 2 turns rather than hanging around. On offense stick to the sidelines. Carry the ball with a snotling, then as soon as you are within 8 squares with a sprint, sure feet snotling you are on 2+ all the way to score with rerolls in hand (assuming no stinky dwarves around).

Miek

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SillySod
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Post by SillySod »

Hmmm, I still think that the extra snotlings are your priority. I'd agree that buying 3 imediately is futile but perhaps you could save the cash for a game then purchase a whole bundle in one go and it will suddenly bring your team back into shape. Really it depends how many more games yourogre team is expecting to play.... if its less than 5 games then go for the snotlings as soon as its pheasible... if you are thinking many more games than that then perhaps the ogre first.

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Jural
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Post by Jural »

For winning a single game, your priority is snotlings and developed ogres and team re-rolls. But I think you are developing the team correctly.

Buy the ogre, lose your next game unless you get lucky, then start adding snotlings and hoping for better luck on the casualty tables!

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Andromidius
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Post by Andromidius »

A long term strategy of 'lose games, save money' may be good. Forget buying any new players until you have enough cash for an Ogre and a Reroll at the same time. Rely solely on Journeyman Snotlings to bulk your team and just try to get some SPP's from casaulties with your Ogres.

After a half dozen losses your team should be in a better position to make a midseason comeback. Having a skill on each of your Ogres will make a huge differences, as will having lots of rerolls. Save maxing out your Snotlings until you have 6 Ogres, 4 Rerolls and some coaching staff!

Because who cares if the journeyman Snotlings don't get skills? Snotlings die too much anyway!

~Andromidius

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plasmoid
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Post by plasmoid »

Hi Fen,
IMO snotlings are they key to ogre teams.
If you run with just journeymen, then you're always going in with just 11 players. Some of which vanish quickly. Snotlings may not be great players, but they exert TZs, block passing lanes and foul just fine.
IMO, an ogre team needs a fat bench.
Otherwize your ogres will get run around, or outnumbered and brought down.

I haven't played ogres much.
But I had a 6 game run: 1 loss, then 5 straight wins, winning the tournament.
Admittedly, that was with a house rule: MA6 snots at no extra cost.

I started: 5 ogres (700K), 2 rerolls (140K), 7 snots (140K) - and either a snot, cash or staff (don't remember).
I bought a handful of snots first.
Then the apoth.
Then started saving for the 6th ogre.

Cheers
Martin

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