Chaos Pact: Marauder/Skaven?

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Is the Skaven Renegade better than a Marauder?

Yes
15
30%
No
16
32%
They're equal
4
8%
It's a little more complicated (explain)
15
30%
 
Total votes: 50

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Digger Goreman
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Chaos Pact: Marauder/Skaven?

Post by Digger Goreman »

In our next league I will attempt a Chaos Pact team.... I like the variety of Big Guys and almost blank slate variety of the Marauders....

My question/quandry is on taking the Skaven Renegade over a Marauder....

Is Mv7 (fastest on team) + animosity + Av7 (and only GM access) really better than Mv6 + GPSM + Av8 for the same price?!

I'm really starting to think NO, but want to hear the experts first....

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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
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Post by grampyseer »

I think there's alot of potential for that extra movement.

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Post by falconeyed »

I have found the answer to this question to be an unequivocal "Yes." If you roll doubles on the guy, take Dodge and don't look back.

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No one should be honored for doing what is expected.
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Post by antipixi »

The renegade skaven is not as good as an individual marauder. However, having 1 skaven amongst 6 or so marauders is well worth it.

I have developed mine as a catcher killer. Block, Tackle and next will be Horns. With MA7 he can keep up with most of them and will soon be 2D blitzing pretty much any pesky catcher in my backfield. If I get a double then I'll give him diving tackle and he will seriously annoy the High Elf player in my league! :D

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Post by katadder »

I am developing mine as the teams catcher to be able to make a decent passing game if I wish.

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Post by Digger Goreman »

Katadder> Catch is an agility skill and requires a double; your most reliable picker-upper/passer (Dark Elf) has animosity and 17% of the time won't pass to him; or am I missing something...?

Antipixi> It's a thought... and he's the only "reliable" 2-turn scorer (no gfi's)... hmmmmmmm....

On a tangent: what do each of you feel is the first skill(s) to develope your marauders around...?

I'm thinking: Sure Hands, Pass, Safe Throw on my first player to reach the necessary spp's....

Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
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Post by Joemanji »

I didn't take the Skaven. Thought the AV7 was too much of a liability. I got a +1MV marauder pretty early and didn't find him that useful.
Digger Goreman wrote:I'm thinking: Sure Hands, Pass, Safe Throw on my first player to reach the necessary spp's....
Has to be Block early on a couple of guys. If you give one ball handling skills he will end up hogging all the TDs (as I found to my cost). :)

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Post by stashman »

Get a skaven, maybe he is not all that good, BUT he will look cool in the team! And coolness is a big deal for a nice team.

Use the skaven as a Dirty Player!

Take Sprint on a double and have MA10 and a potenial scorer.

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Post by Digger Goreman »

Joemanji wrote:I didn't take the Skaven. Thought the AV7 was too much of a liability. I got a +1MV marauder pretty early and didn't find him that useful.
Digger Goreman wrote:I'm thinking: Sure Hands, Pass, Safe Throw on my first player to reach the necessary spp's....
Has to be Block early on a couple of guys. If you give one ball handling skills he will end up hogging all the TDs (as I found to my cost). :)
May be fools gold, but I'm thinking of handing off to those in need of SPP to spread it around.... But I will take that advice into consideration....

Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
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Post by Grendel »

I voted "it is a bit more complicated".

The Skaven is important at the beginning. The extra square of movement means he can score in 2 turns without the GFI and he can be used as a "safety" kind of player. You can develop him for both these roles

Later on, once the Marauders develop (and you maybe get a MV 7 Marauder) the Skaven is not all that important anymore.

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Post by Digger Goreman »

Makes sense....

Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
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Post by Axtklinge »

I voted No.
All in all, IMO the extra movement doesnt make the Skaven better than the marauder.
Yet, I might as well take it for a couple of reasons.
First, as long as you have a skaven on the pitch, your opponent will be counting on it to be you "scorer". That may be usefull to draw attention elsewere while trying to score with another guy.
Second, a skaven can actually be your scorer (surprise!).
As long as its a clean run without passing or hand-offing in mind to avoid Animosity, you're ok.
Last but not least, its a different model on the table, and even being only AV7, if you keep it away from the heat of the battle, it may live a long life.
Just my 2 cents.

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Post by Aliboon »

I too voted "it is a bit more complicated".

I'd personally have the skaven, that extra MA is worth it imo, gives you more options. If however, I had a few MA7 Marauder, then he would be worth less.

He's never gonna go on the line like the Marauders will, his job is different. Mine rolled a double first so got DT, I'll develop him as a safety, block, tackle, then horns maybe, strip ball, shadowing if he lives that long.

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Post by besters »

I'd probably include the skaven for look and variety as much as play balance.

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