Khemri League Team Without Tomb Guardians

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Nestyr
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Khemri League Team Without Tomb Guardians

Post by Nestyr »

Hi all,

Looking at the new, new Khemri roster (the one with Decay), a Khemri team with no Tomb Guardians now looks like a viable option. This is not as bad as it first appears...

With this build:
  • 2 x Blitz-Ras;
    2 x Throw-Ras;
    9 x Skeletons.

    4 x Re-rolls;
    2 x Fan Factor;
    1 x Assistant Coach;
    1 x Cheerleader.
You get 4 x MA 6 players, 2 reserves, a ton of re-rolls (which you WILL use), and +1 on most kick-off table results.

You have average Strength, access to General skills an all players, Strength skills for the Blitz-Ras, and Passing skills for the Throw-Ras (Nerves of Steel/Leader).

Unless you are lucky enough to get AG increases, your Throw-Ras become your ball carriers, supported by your Mighty Blow/Strip Ball Blitz-Ras, who are in turn supported by Block and/or Dirty Player and/or Dauntless (heh!) Skeletons, one or two of whom also have Kick.

With the changes to Safe Throw, you almost have a passable passing game (especially if he also has Accurate - Short passes on a 3+, Quick passes on a 2+...), as there is a greatly reduced risk of fumbling the ball.

If you are lucky enough to get AG increases on any of your players, they are now your receivers!

Unless this happens, your primary method of scoring will be the running game, though.

Why bother? Because, unlike other teams of this ilk (I'm talking about Goblin teams, Chaos Dwarf with only hobgoblins (;-)), maybe even Dwarfs!), this team has one significant advantage... Regeneration!

Your team is more durable than a team without it, which will allow you to keep your skilled players for longer, with less chance of (permanent) death, and Niggling injuries.

What do people think? Is it worth a look, or am I just plain crazy?

I think I'll have to try this out against a Dwarven team, and see how it fares by comparison - the two teams have similar stat lines, apart from AV on the Dwarves and Regen on the Khemri, so it will be interesting to see how this pans out.

Cheers,


Nestyr

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"Icepelt cannot be my hero, but I wish Games Workshop could".
Andromidius
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Post by Andromidius »

Oh, this is a duplicate thread. Opps, I shouldn't have posted here. Sorry.

----------------------

Well I'm sure it'll do better then, say, an all Zombie team. Which someone has done, to a reasonable degree of success (if only gaining imfamy after hundreds of games and many, many losses).

And considering what's happening to Tomb Guardians, this will probably work reasonably well. Blitz-Ras aren't a bad positional, and with a few skills will work quite well. Throw-Ras aren't terrible either (at least, statistically they will pick up the ball more then an unskilled lineman).

First port of call for skills would be Block. Lots of Block. Pray your Blitz-Ras and Throw-Ras get Agility increases, and then you can actually throw the ball a bit. Focus your Blitz-Ras and Throw-Ras on getting the ball and running with it, and focus on using your Skeletons as blockers to manmark as many targets as possible a turn to force them to either block you (at the risk of hurting themselves and turning over) or dodging away (and risk hurting themselves and turning over).

Thus, skills I'd go for:

Blitz-Ra - Strip ball, Juggernaut, Mighty Blow, Dodge
Blitz-Ra - Guard, Tackle, Stand Firm, Dodge
Throw-Ras - Block, Safe Throw, Nerves of Steel, Diving Catch*
Skeletons - Block, Tackle, Guard

*Aye, Diving Catch. Mad, perhaps, but I like the idea of a Blitz-Ra knocking a ball free and a Throw-Ra being able to catch it even if it doesn't bounce into his square.

~Andromidius

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Darkson
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Post by Darkson »

Locking this for now - I'll post the link to the other thread when I get on the desktop PC (this laptop doesn't like copy & paste for some reason :-? ).

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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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