Yeah, I have to say that this is canon....
You have two, standard, mediocre pieces (vis-a-vis other "blitzers") and that is your two wights....
You have two awesome pieces: the Werewolves (and they'r still quirky as hell....)
The Golems are overpriced and a mess... still having critical uses... but you have to work hard with them....
Ghouls are fragile... period... but have above avg speed....
Zombies are semi-durable, overpriced speed bumps... (bless their undead hearts!)....
Give up your Were's and you're in the stew....
Besides, how you gonna buy them later...? They're damned expensive....
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I started this season against a 1.4 mil Chaos team and a pair of starting Human teams (the Dwarf and D.Elf teams I haven't played yet) who all had 2-3 games under their belts with the following team:
5 zombies
2 FGs (using the lowered FG cost, per the Commish)
2 Wights
2 Weres
2 Rerolls
2 FF
20k banked
Bad winnings rolls had me NOT getting a ghoul till after game two... but I now have both ghouls after game 3....
I lost 0-1 as a 270k underdog to the massively buffed Chaos team; tied a fiesty Human team 2-2 and beat a second Human team today (as a 70k underdog) 2-0....
Not tooooo bad, methinks....
Check out my
NecroTacticum page for reasonable analysis of players available....
Set up properly, your Weres should get two 2d blocks against any opposing 3st player and the increased chances for Cas spp....
I can't see doing without them....