Dungeonbowl: Ogres vs Wood Elves

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Gronlokk
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Dungeonbowl: Ogres vs Wood Elves

Post by Gronlokk »

Hello BB-Fans!
Unfortunately I am not going to be the one coaching the Wood Elves, so I am going to need some advice, if I want to pull this one off: We will be playing a match of Dungeonbowl (WD rules with only minor modifications, more like clarifications) on quite a large pit. The pit consists of nine rooms in total, one corridor between every two rooms, standard WH quest board sections. Looks a little like this (x=room --=corridor |=corridor):

Code: Select all

x--x--x
|  |  |
x--x--x
|  |  |
x--x--x
I've got 6 ogres and 5 snotlings, my opponent fields 1 thrower, 2 catchers, 7 linemen and of course 2 wardancers. I think my main disadvantage, when it comes to dungeon bowl, comes from my slow players. Plus the wardancers make blocking the endzone room with ogres pointless, I think, thanks to Leap.
How could I win this game? Is there any tactic I could try or does this smell like certain defeat?

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sumbloke
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Post by sumbloke »

How wide are the corridors? Would it be possible to plug the ends of the corridors with Ogres, with Snotlings in the squares behind them (so there's no valid Leap target)?

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fire olli
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Post by fire olli »

My advise would be to try and make the best of side step, You may find this is how you make your way passed a few of those elves. AG4 is the hardest teams to play against for ogres, i think i would try to suck them into a brawl with the ogres so your snots can run passed. :o

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Smeborg
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Post by Smeborg »

Wood Elves are the most difficult team to play Dungeon Bowl against, in my experience (because of Leap on the Wardancers). So you need to aim to counter the Wardancers (assume their Leaps will always succeed).

It occurs to me that the Slann team in Dungeon Bowl might well be "broken". Needs playtesting, I guess.

Hope this helps.

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Gronlokk
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Post by Gronlokk »

The corridors are two spaces wide. The only possibility to seal my endzone (for one turn) is by positioning 4 of my players in two rows behind each other. This way the first row will get leapt, the second row could not be leapt. But as I'd need four players for this tactic, it does not seem to be a viable option...

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Gronlokk
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Post by Gronlokk »

So yesterday my ogres faced the wood elves.
In the beginning everybody was frantically running towards the chests. One of my ogres was blocking the way to one of them, finally opening it himself. Another two ogres opened a chest each, meeting surpringsly little resistance. Then the wood elves catcher reached a chest and opened it, finding the ball. The catcher failed to pick it up twice and decided to leg it, abandoning the ball so a lineman could pick it up, while the catcher set up to receive the ball. But before said lineman could reach the ball an ogre ran in, sprinting all the seven spaces he could and picked the ball up on his first attempt. Of course all the players on the field now ran towards the ogre with the ball. Although my whole team was from now on concentrated on a single room, I was quickly outnumbered, because all but one of my snotlings were injured at this time. For quite a lot of turns it looked like a stalemate. On one side five ogres (one was off field due to a teleporter accident), on the other ten wood elves with a wide variety of skills. To cut a long story short: I lost. After an important ogre with Guard lost his tackle zone to bone-head, the ogre with ball had a two-dice block against him, was taken down and the elves got their touchdown.
The game was more fun than I thought and for a long time things looked surprisingly well. After thinking I'd get beaten in just a few turns, this was certainly lots of fun, apart from the long and boring stalemate-like turns.
Thanks for reading and for all your advice!

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sirsebstar
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Post by sirsebstar »

Gronlokk wrote:The corridors are two spaces wide. The only possibility to seal my endzone (for one turn) is by positioning 4 of my players in two rows behind each other. This way the first row will get leapt, the second row could not be leapt. But as I'd need four players for this tactic, it does not seem to be a viable option...
not only that, but he will blitz the front row and still make a hole to leap through

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sumbloke
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Post by sumbloke »

sirsebstar wrote:
Gronlokk wrote:The corridors are two spaces wide. The only possibility to seal my endzone (for one turn) is by positioning 4 of my players in two rows behind each other. This way the first row will get leapt, the second row could not be leapt. But as I'd need four players for this tactic, it does not seem to be a viable option...
not only that, but he will blitz the front row and still make a hole to leap through
Probably not if the front row is Ogres.

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