2 DE Blitzer skills + 3rd RR or 12th guy dilemma?

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Halskov1
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2 DE Blitzer skills + 3rd RR or 12th guy dilemma?

Post by Halskov1 »

Hi,

I coach a new Dark Elf team with 4 Blitzers, 2 Witches, a Runner and 4 lineelves. One blitzer has dodge, one witch has block I have 2 re-rolls and an apothecary. The block witch will skill again with a TD and I have spread a lot of completions around, so chances are that somebody will skill with an MVP soon.

After the last game two of my Blitzers rolled a normal skill.

I'm playing a dwarf team next it's a TV 110 rookie team except the two runners have block and he just bought an extra linedwarf to take his team to 12 players.

After that I'll face a fairly well developed Pro Elf team (TV 160 or so).

Now I really want to make the skills count in the next two matches and I'm thinking of slapping side step on both blitzers.

Any other suggestions?

After some extremely fortunate winnings rolls I find myself with 160.000 cash. I really want the third RR, but I see a lot of people here advocating the 12th guy over that . Again my primary consideration is winning the next two matches.

Thoughts?

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mattgslater
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Post by mattgslater »

In the next 2 matches, the reserve will be more effective than the TRR: going man-down against Dwarfs will make it hard to keep the Blockers off your Witches, and a TRR induced costs the same as a Merc Lino against the elves, with no attendant drawback. That'll also leave you with 90k, which will be valuable if you lose a positional. If the extra 20k TV would have a big impact on the inducement front, then maybe don't take that advice, but otherwise that's what I'd do.

I like the SS idea on the Blitzers. Protect your WZs from Slayers, and give the Pro Elves a taste of their own medicine. Besides, that lets you stick Witches in the wide zones as dimes, behind/inside of the SS'ers, where they can get best mileage out of their Frenzy and MA7. The inverted backfield as a way to protect positionals also gives you an interior slot to use on a Kick Lino, effectively letting you protect an extra positional. Get a single SS lino as the second Lino to skill up (Kick first), stick him at the nose, and you'll virtually never allow an opponent to open a hole (only if they knock the guy off the pitch on the first block or use Grab). Another advantage is that it gives you some caging ability, which means more ability to pick your TD targets (Witch! Witch! Witch!) and control your development rate.

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TeflonDon
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Post by TeflonDon »

I agree, two SS blitzers on a DE team is great.

Apart from using Matts "Inverted Backfield (TM)" they are also excellent at getting in the way of cages.

I have two SS blitzers with dodge, and I always try to get them in a position where they have TZs on the ball carrier (unless I play a very deadly tackle heavy team). With sidestep they can often just be placed in front of a cage, and if my opponent tries to block them away and dosent knock them down they'll just move into the cage. It really forces all sorts of unpleasant decisions on most of my opponents.

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