Cyclone Comets (High Elf)

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stashman
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Cyclone Comets (High Elf)

Post by stashman »

I have started a high elf team in our rookie league and I have got lots of spp. 54 spp in 3 games (inc. mvp) and I think thats alot!

My greed have made me loose two of the games when I could tie the game, but as I see it with HE it's good to get skills before the playoffs.

We have 2 wood elf teams, 1 orc, 1 khemri (LRB 5), 1 chaos dwarf, 1 necromantic, 1 skaven and my high elfs. I think I will come in the top 4 to compete in the semi.

So far my greed have given me theese players:
thrower with strong arm (9 spp)
thrower (4 spp)
catcher with block (14 spp)
blitzer with dodge (13 spp)
catcher (4 spp)
lineman with block (7 spp)
linemans (0, 0, 1, 2 spp)
and a dead catcher....

I also play a dark elf team but I wan't to develop this team all diffrent from the DE team.

Blitzer will get side step
Catcher with block will probably get Kick-Off Return (just to test it to use it so I can get 3 players in the widezone. Bad? Good? I have to test it :lol: )

Other catcher will probably get dodge first, but with block I can use them as great blitzers.

I don't wan't to go blodge all the waty with linemen so I think I will skip the dodge and take skills like side step earlier on or tackle to make them more a basher team.

What can you advice me to.

I have 2 rerolls, apo and 50K. I play with only 10 players, but the journeyman is great so I will get a reroll next.

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DoubleSkulls
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Post by DoubleSkulls »

I'd give the catcher dodge and then worry about other skills. Wrestle or Block, and dodge, ought to be their first two skills IMO.

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Post by stashman »

ianwilliams wrote:I'd give the catcher dodge and then worry about other skills. Wrestle or Block, and dodge, ought to be their first two skills IMO.
I know that Block & Dodge is a real no-brainer choice, but I wan't to bring new blood to the game. All players with atleast two skills ahve Blodge in my DE team, I wan't my HE to be diffrent.

As I see it, almost every coach takes the safe road. Block, Dodge, Side Step.....

It would be cool to hear what other players say about diffrent skills.

Today I took Juggernaut (on a doubleroll) for my MA8 wood elf lineman. My opponent said: - Take Guard! With MA8 you can reach anywhere!

But I think that Juggernaut will be better for me and my gamingstyle with wood elfs. Almost never ever block with my woodies.

I will probably go BASH with my High Elfs! :lol: ... and loss alot! :smoking:

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Lictor
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Post by Lictor »

After having played over 20 league games with my Wood Elves, things I would have more of are -

Diving Tackle
Wrestle
Fend
Dauntless

Diving Tackle is the new Black.
Wrestle is awesome defensivle because you are the fastest team, both going down means you can skip away while they have to GFI to keep up. Fend is AV 7 friendly if you want to go the bash route.
Dauntless is necessary, the less Elves you commit to taking someone down is more Elves available to score more easily.

On the same Token, Jump Up works best with Wood Elves becasue from anywhere on the pitch, even on their backs, they can run full tilt and blitz unexpectedly. Granted you don't roll a 1.

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DoubleSkulls
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Post by DoubleSkulls »

You need to be careful when asking for skill advice if you want unusual choices.

For example I'd generally consider juggernaut a very specialised skill. Good on frenzy players, strip ball players or as a specific anti-skill skill (e.g. to counter stand firm). As such you are unlikely to ever get a recommendation to put it on a player where it doesn't fit one of those critiera.

Guard on the other hand is generally useful (and I love it on WE catchers) so will be perceived as adding more value to a generalist player than a specialist skill would.

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Post by stashman »

Okey I have to redo my question (I'm better at swedish)

Advice on unusually skills that is not used as often, but if some players have found new use for thoose "not so used skills".

Kick-Off Return on a player to get three in the widezone. Is that god? Have anyone tried it?

Shadowing on alots of players?

I wan't diffrent use of skills, but on the other hand I don't wan't to experiment to much.


I see juggernaut as a great hole opener. If you really need to get a pushback even "both down" gets a pushback and a hole is open. But what to use as defensive skills when I have Juggernaut? Block or Wrestle?

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Post by stashman »

I went all offensive in my skill choices.

Blitzer: Dodge, Tackle
Catcher: Block, Strip Ball
Catcher: Wrestle

All three a threats to the opponents ballcarrier. Tackle to take Dodge, Strip Ball is great when you play newly created teams and Wrestle takes down anybody.

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Post by dr. evil »

Get someone leap. In my last game my opponent spent most of his time worrying about my leaper and forgot about the rest of the team.

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Post by stashman »

dr. evil wrote:Get someone leap. In my last game my opponent spent most of his time worrying about my leaper and forgot about the rest of the team.
I will probably get Leap on both Catchers. Good for both blitzing and scoring.

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