Double 5 on a hobgoblin.
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- Honorary Asmodan
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Double 5 on a hobgoblin.
This is my chaos dwarf team:
1 minotaur (multiple block - a waste of skill...)
1 bull centaur
6 chaos dwarves (one has mighty blow)
1 hobgoblin
1 hobgoblin with a normal skill (probably dirty player)
1 hobgoblin with +ag
1 hobgoblin with a double 5
3 rerolls, 60k treasury (next purchase will be a bull centaur), 7 fan factors.
TV 1340-50 (depending on what I give the hobgobbo)
I play in a shortish league of 12 games, then semis etc. (if I qualify of course).
I need to start winning my next games to qualify, and am facing a majority of bashy teams except for high elves and goblins.
I hesitate between:
- guard (I'm desperate for more guarders, since my CDs can't seem to develop)
- dodge (makes a decent ball carrier)
- catch (good combo with the +ag hobgoblin, ensuring I can handle the ball across the pitch without too many bad surprises)
- nerves of steel (ditto)
- +1ma (provides some speed, but I feel that I don't have enough players to follow him and cover him.)
- +1av (protects the hobgobbo, but I feel I ought to pick something less "passive")
What do you guys think?
1 minotaur (multiple block - a waste of skill...)
1 bull centaur
6 chaos dwarves (one has mighty blow)
1 hobgoblin
1 hobgoblin with a normal skill (probably dirty player)
1 hobgoblin with +ag
1 hobgoblin with a double 5
3 rerolls, 60k treasury (next purchase will be a bull centaur), 7 fan factors.
TV 1340-50 (depending on what I give the hobgobbo)
I play in a shortish league of 12 games, then semis etc. (if I qualify of course).
I need to start winning my next games to qualify, and am facing a majority of bashy teams except for high elves and goblins.
I hesitate between:
- guard (I'm desperate for more guarders, since my CDs can't seem to develop)
- dodge (makes a decent ball carrier)
- catch (good combo with the +ag hobgoblin, ensuring I can handle the ball across the pitch without too many bad surprises)
- nerves of steel (ditto)
- +1ma (provides some speed, but I feel that I don't have enough players to follow him and cover him.)
- +1av (protects the hobgobbo, but I feel I ought to pick something less "passive")
What do you guys think?
Reason: ''
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Normal Hob: Wrestle
A great skill and no-one else is going to be taking it.
Double Hob: Leader or Guard
Guard is good as you identified. But Hobs are not the ideal carriers as they are easy to hurt.
CDs, Bulls and Minos tend to have good Double picks and thus you have no-one else to take Leader with.
But you might feel 3 rr are enough (although I don't on CDs).
A great skill and no-one else is going to be taking it.
Double Hob: Leader or Guard
Guard is good as you identified. But Hobs are not the ideal carriers as they are easy to hurt.
CDs, Bulls and Minos tend to have good Double picks and thus you have no-one else to take Leader with.
But you might feel 3 rr are enough (although I don't on CDs).
Reason: ''
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Who are you and how long will you be playing?
Are you the guy to beat? Will the league go on awhile? If the answer to both is yes, take MA. If no to either, take Leader.
Are you the guy to beat? Will the league go on awhile? If the answer to both is yes, take MA. If no to either, take Leader.
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What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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mattgslater wrote:Who are you and how long will you be playing?
Are you the guy to beat? Will the league go on awhile?
JJB wrote:I play in a shortish league of 12 games, then semis etc. (if I qualify of course).
I need to start winning my next games to qualify, and am facing a majority of bashy teams except for high elves and goblins.

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