Snot evolution

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Fondu77
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Snot evolution

Post by Fondu77 »

One of my stunties just take a serious injuries.
Result is a loss of strengh.

1-1 = 0

Sure I gonna keep it but how you make you block roll now?

Should i get 4 assist to make a 2 die block? :D

Serious matters on the new oger team.

PS : thx everyone who wanted to change the oger roster from 12 oger to 6 and gob to snot, and no access to block. :-?

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Post by Carnis »

JJ's idea. The old ogres were too powerful (even competetive, while being deadly).

Doesn't affect him, can't reduce a stat to 0. Disregard the statminus, it's in the rules, p25.

-1 MA, ST, AG, and AV: Miss next game as above. In addition, record
the characteristic change on the team roster. However, no
characteristic may be reduced by more than 2 points or below a value
of 1. Any injuries that could reduce it further are ignored.

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Post by Fondu77 »

Carnis wrote:JJ's idea. The old ogres were too powerful (even competetive, while being deadly).

Doesn't affect him, can't reduce a stat to 0. Disregard the statminus, it's in the rules, p25.

-1 MA, ST, AG, and AV: Miss next game as above. In addition, record
the characteristic change on the team roster. However, no
characteristic may be reduced by more than 2 points or below a value
of 1. Any injuries that could reduce it further are ignored.
:D thx JJ.

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Post by SillySod »

Carnis wrote:The old ogres were too powerful (even competetive, while being deadly).
:roll:

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Post by rodders »

Carnis wrote:JJ's idea. The old ogres were too powerful (even competetive, while being deadly).
.
Ypu must have been playing different ogres to the rest of us

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Post by PubBowler »

Not the only reason, very little push to take the Goblin team when it's worse than the Ogre team and Ogres have Goblins.

But I did think high TR Ogre sides were nasty, too nasty for their designed tier.

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Post by mattgslater »

PubBowler wrote:very little push to take the Goblin team when it's worse than the Ogre team and Ogres have Goblins.
After all, that's what Orcs are for.

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Post by Carnis »

I've played both the LRB4 & LRB5 ogres, and although both suck, the LRB5 one sucks more majorly. Imo they overdid the nerf.

FUMBBL statistics for high TR LRB4 ogres gives a 47,4% winrate compared to MBBL statistics for LRB5 ogres at around 30,75%.

Overall, I think they overdid it with both increasing ogre cost AND reducing positional spots.. 8 Ogre team would be reasonable for sure (And is possible with inducements, but it's tricky to get your TR down with 140k /player..)!

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Post by mattgslater »

Maybe the Ogre needs to lose 10k. I mean, Human teams could use a little boost, anyway. Then you could start 14 players with 4 Ogres and 4 TRRs. Or you could start 5 Ogres, 7 Snots and 3 TRRs... I like the first one better in a league.

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Post by Toby Wardman »

Carnis wrote:FUMBBL statistics for high TR LRB4 ogres gives a 47,4% winrate compared to MBBL statistics for LRB5 ogres at around 30,75%.
I may be wrong, but I thought 30% was the target for tier-3 teams. Whereas 47.4% sounds suspiciously close to 50%. So IMO it sounds like the nerf was just right.

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Post by khudzlin »

Toby Wardman wrote:
Carnis wrote:FUMBBL statistics for high TR LRB4 ogres gives a 47,4% winrate compared to MBBL statistics for LRB5 ogres at around 30,75%.
I may be wrong, but I thought 30% was the target for tier-3 teams. Whereas 47.4% sounds suspiciously close to 50%. So IMO it sounds like the nerf was just right.
FUMBBL statistics are biased, because skijunkie's client does not quite conform to LRB4: one of the most obvious example being the ability to declare a pass or hand-off after a move action (which does benefit Ogres trying to throw goblins)

you wanna throw that gobbo? try a move action with a nearby ogre, if he fails his bonehead roll, you can try again with another one (whereas on tabletop, you'd have to declare the pass action before rolling for bonehead)

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Post by DoubleSkulls »

Ogre teams got a pretty radical makeover in LRB5 - only 6 ogres and snotlings replacing the goblins. That's a more likely explanation of the difference.

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Post by Andromidius »

Ogres should be able to win games though, otherwise their sole purpose in a league is to kill opposing players. Thus encouraging Ogre players to stack Pile On and Guard, since they have very limited skill access anyway.

Though to be honest, how would you do that? Maybe adding 0-2 Goblins as ball handlers?

They look like a fun team to try out, though. Even if all they can do is slam Elves into the pitch every couple of turns as the Elves quickly score touchdown after touchdown.

...wait, that's a bad thing?

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Post by plasmoid »

I too think the nerf was overdone.
I've played 6 games with MA+1 snots for no extra cost, and that worked well.
But heck, I'll start a thread in house rules. Feel free to chip in :D

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