Nurgle Skill Advice
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Nurgle Skill Advice
I decided to give Nurgle a shot this season in a local league, and now it's playoff time. During my last game I managed to skill up 4 players (while killing 2 dark elves and seriously injuring 4 others - plus a 5th that was revived by the apothecary).
Going into the playoffs I will face wood elves in the first round and if I should happen to win, likely undead in the second. The wood elf team is heay on Dodge (7 players), but light on Block (4 players - WDs/Catchers), and has no Wrestle.
Here is my team so far:
Beast of Nurgle - Break Tackle, Block
Warrior - Block
Warrior - (skill)
Warrior
Warrior
Pestigor - Extra Arms, Block
Pestigor - AG+1, (skill)
Pestigor - MA+1, (skill)
Pestigor - (skill)
Rotter - Dirty Player [never been used!]
Rotter
Rotter
Rotter
Rotter
3 ReRolls
I should be getting around 110k in inducements for the first round.
All four skills were normal skill rolls. My original plan, before knowing my playoff matchup, was to simple take Block on all four. Now I'm considering maybe Tackle, Wrestle, Mighty Blow or even Frenzy on at least one player.
Thoughts?
-Avi Stetto
Going into the playoffs I will face wood elves in the first round and if I should happen to win, likely undead in the second. The wood elf team is heay on Dodge (7 players), but light on Block (4 players - WDs/Catchers), and has no Wrestle.
Here is my team so far:
Beast of Nurgle - Break Tackle, Block
Warrior - Block
Warrior - (skill)
Warrior
Warrior
Pestigor - Extra Arms, Block
Pestigor - AG+1, (skill)
Pestigor - MA+1, (skill)
Pestigor - (skill)
Rotter - Dirty Player [never been used!]
Rotter
Rotter
Rotter
Rotter
3 ReRolls
I should be getting around 110k in inducements for the first round.
All four skills were normal skill rolls. My original plan, before knowing my playoff matchup, was to simple take Block on all four. Now I'm considering maybe Tackle, Wrestle, Mighty Blow or even Frenzy on at least one player.
Thoughts?
-Avi Stetto
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My first thoughts are:
Block on the +AG - he's going to be useful so you want him alive long-term
Tackle on the +MA - he's going to be great for catching up with the inevitable wood-elf that is behind your lines with the ball.
You could go block or mighty blow on the warrior - or even claws? Claws wouldn't be much good against the woodies, but would be nifty against the undead.
The other pestigor skill will really depend on your style of play. Do you want him to hit lots? Or are you going to start going for more flashy plays to link in with your +AG pestigor? If the former, block first (then frenzy). If the latter, maybe big hand, sure hands, extra arms....
Block on the +AG - he's going to be useful so you want him alive long-term
Tackle on the +MA - he's going to be great for catching up with the inevitable wood-elf that is behind your lines with the ball.
You could go block or mighty blow on the warrior - or even claws? Claws wouldn't be much good against the woodies, but would be nifty against the undead.
The other pestigor skill will really depend on your style of play. Do you want him to hit lots? Or are you going to start going for more flashy plays to link in with your +AG pestigor? If the former, block first (then frenzy). If the latter, maybe big hand, sure hands, extra arms....
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I intend to use 2 pestigors primarily for ball-handling duties. The other two will be primarily blitzers. The warriors are for hitting and blocking.
The Extra Arms/Block and AG+1 pestigors are the ball-handlers.
The MA+1 and unskilled pestigors will be developed into the blitzers.
-Avi Stetto
The Extra Arms/Block and AG+1 pestigors are the ball-handlers.
The MA+1 and unskilled pestigors will be developed into the blitzers.
-Avi Stetto
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Block on the warrior & +AG.
+MA and the other pestigor I'd be tempted by tackle on both. You'll have 5 block and 3 rerolls, plus extra arms & +AG so you should be able to get away with it without burning too many rerolls. Maybe wrestle on one and tackle on the other is a better bet (wrestle on +MA).
+MA and the other pestigor I'd be tempted by tackle on both. You'll have 5 block and 3 rerolls, plus extra arms & +AG so you should be able to get away with it without burning too many rerolls. Maybe wrestle on one and tackle on the other is a better bet (wrestle on +MA).
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On the warrior, block to be safe. Pass block to drive your Wood elf opponent crazy
I think block is a safe call on the ball handling pestigors
On the unskilled pestigor I would again recommend block, but I'm wondering if you'll need a frenzy, or tackle player.
You'll typically be using him for a 2 dice blitz. (easy 3 dice vs a catcher with an assist). Any thoughts on whether 2 blocks, or 1 block with tackle has a better chance of dropping a blodger?
..just my thoughts

I think block is a safe call on the ball handling pestigors
On the unskilled pestigor I would again recommend block, but I'm wondering if you'll need a frenzy, or tackle player.
You'll typically be using him for a 2 dice blitz. (easy 3 dice vs a catcher with an assist). Any thoughts on whether 2 blocks, or 1 block with tackle has a better chance of dropping a blodger?
..just my thoughts
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I'd take Juggernaut on the +MA Pestigor. While it won't be amazing against Wood Elves, it should be handy against Undead.
The +AG could get Block or Two Heads, make him into a cage buster later on down the line. Or give him Strong Arm and turn him into a thrower.
Unskilled Pestigor, Block. Same with the Nurgle Warrior.
~Andromidius
The +AG could get Block or Two Heads, make him into a cage buster later on down the line. Or give him Strong Arm and turn him into a thrower.
Unskilled Pestigor, Block. Same with the Nurgle Warrior.
~Andromidius
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I would give Wrestle on the +MA Pestigor. Go after the targets that are hard to knock down (Wardancers, Ghouls in the game after the woodies) and Wrestle them down. then send in the drity player to foul them off the pitch...
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Thanks for the input.
The Nurgle Warrior will go Block for his first skill. That will be followed by Mighty Blow and then either Claw or Guard, with Side Step on doubles.
The AG4 Pestigor will also go Block for his second skill. From there I have several options for future development.
The MA7 Pestigor is a more difficult decision. He was originally going to be a ball-handler before I rolled AG+1 on another guy. Now he needs to be a blitzer. I think I'll go Tackle on him followed by Wrestle to give him good odds on taking down Block/Dodge players.
For the last pestigor, I like the 3-skill combo of Juggernaut, Frenzy, Tackle. I'm going to start with Tackle as the first one since it should come in to play for my next game.
Tackle without a Block-type skill (Block, Wreslte, Juggernaut) is a bit risky, but I think the need to be able to handle Block/Dodge players makes the risk worthwhile.
The Nurgle Warrior will go Block for his first skill. That will be followed by Mighty Blow and then either Claw or Guard, with Side Step on doubles.
The AG4 Pestigor will also go Block for his second skill. From there I have several options for future development.
The MA7 Pestigor is a more difficult decision. He was originally going to be a ball-handler before I rolled AG+1 on another guy. Now he needs to be a blitzer. I think I'll go Tackle on him followed by Wrestle to give him good odds on taking down Block/Dodge players.
For the last pestigor, I like the 3-skill combo of Juggernaut, Frenzy, Tackle. I'm going to start with Tackle as the first one since it should come in to play for my next game.
Tackle without a Block-type skill (Block, Wreslte, Juggernaut) is a bit risky, but I think the need to be able to handle Block/Dodge players makes the risk worthwhile.
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Skills for Beast of Nurgle
I managed to win my game against the wood elves 1-0. Even though I only caused 3 casualties, I did manage to have the pitch clear of elves by the end of the game. The only opponent left was a rooted treeman. I didn't even have to foul. I only fouled once, and that was on a catcher who decided to try to make a break toward my endzone. There were 9 elves in the KO box.
My next question is skill selection on my Beast of Nurgle (who more than earned his money that game). He already has block and break tackle. He rolled a normal skill. The 3 choices are:
- Stand Firm
- Guard
- Grab
I think Stand Firm is the best choice for him, but the others would also be useful.
My next question is skill selection on my Beast of Nurgle (who more than earned his money that game). He already has block and break tackle. He rolled a normal skill. The 3 choices are:
- Stand Firm
- Guard
- Grab
I think Stand Firm is the best choice for him, but the others would also be useful.
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ST5, Block, Stand Firm, Mighty Blow and Tentacles sounds really, really frustrating. Throw in the fact that SF makes it harder to get him alone and cheapens Really Stupid (great for Trolls), and he's a dangerous boy. Grab at 51, assuming a normal roll. Feed your Warriors. Clog lanes with downed or pinned opponents.
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screw ballhandling, just cruch your opponents, make them cry!
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Has anyone pointed out that ST+1 is not a regular (or even double) skill for pestigors? ST on 3 out of 4 pestigors is quite amazing.Tarp wrote:screw ballhandling, just cruch your opponents, make them cry!
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AviStetto -
This may sound counter-intuitive at first, but:
- I would recommend that you at least consider making the +1MA Pestigor into your second ball handler, and the +1AG Pestigor into a Blitzer. The skill for the +1MA Pestigor could be Extra Arms, the skill for the +1AG Pestigor could be Two Heads (to be followed by Wrestle). That gives you an MA7 Receiver who catches on a 2+, and a Blitzer with Horns who dodges into 3 tackle zones on a 4+ (and doubles as a Receiver). If the +1AG Pestigor got a double as his next skill-up, he could take Leap (to be followed by Very Long Legs) to make a supreme cagebreaker.
I'm not sure this is the right way to go, but it's something for you to look at. The point is that Nurgle are so bad at ball handling that I think they need to exploit the MA for this purpose.
Hope this helps.
This may sound counter-intuitive at first, but:
- I would recommend that you at least consider making the +1MA Pestigor into your second ball handler, and the +1AG Pestigor into a Blitzer. The skill for the +1MA Pestigor could be Extra Arms, the skill for the +1AG Pestigor could be Two Heads (to be followed by Wrestle). That gives you an MA7 Receiver who catches on a 2+, and a Blitzer with Horns who dodges into 3 tackle zones on a 4+ (and doubles as a Receiver). If the +1AG Pestigor got a double as his next skill-up, he could take Leap (to be followed by Very Long Legs) to make a supreme cagebreaker.
I'm not sure this is the right way to go, but it's something for you to look at. The point is that Nurgle are so bad at ball handling that I think they need to exploit the MA for this purpose.
Hope this helps.
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