Underworld Storm Vermin Skill Advice
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Underworld Storm Vermin Skill Advice
So I have a pretty sweet Storm Vermin on my Underworld team that rolled doubles and picked dodge for his first skill and followed that up by rolling an AGI boost on his second skill. He is quickly approching 31 SPPs and I havent decided for sure what I want to do with him on his third skill. There are several General and Strength chart skills that would be good on him such as Guard, Mighty Blow, Tackle, Sure Hands etc. I'd really prefer to take advantage of the Underworld access to Mutations. Currently I'm leaning towards either Horns or Big Hand, but I can see how Two Heads or maybe even Extra Arms might be cool. Am I missing something obvious?
Thanks in advance,
TL
Thanks in advance,
TL
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- JaM
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Normally, I'd go with claw on the first role, just to make him a blitzer.
However, he's got quite a runner's potential now with ag 4 blodge.
You are using the skaven catchers, correct ? Because I use them to pick up, hold on, and (if needed) throw the ball for a TD.
In this case your Stormvermin might be the catcher for said pass.
If you want to make him a "sweeper" (on defence the guy who gets to tackle the catcher from the opponent), I'd reccomend tackle with MB later. It depends on the opposition though.
Care to give some more info ?
However, he's got quite a runner's potential now with ag 4 blodge.
You are using the skaven catchers, correct ? Because I use them to pick up, hold on, and (if needed) throw the ball for a TD.
In this case your Stormvermin might be the catcher for said pass.
If you want to make him a "sweeper" (on defence the guy who gets to tackle the catcher from the opponent), I'd reccomend tackle with MB later. It depends on the opposition though.
Care to give some more info ?
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- Grumbledook
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This was my thought as well. Especially with the potential for a stunty/big hand goblin reducing the usefullness of putting big hand on him.horns is best here
can dodge to get to the target if needed
won't need an assist for a straight up block
if you use him to receive as well then when he gets marked he can blitz away easier as well
I had originally planned on making some kind of Claw/Mighty Blow/Horns/Pile-On Blitzer out of one of my Storm Vermin, but they both rolled doubles first skill for dodge and this one gained +1 AGI on his second skill (I put guard on the other). I have been mostly handling the ball with the Skaven throwers and using this guy more as a receiver.
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