My Pact elf rolled his next advance. Right now he is 7348 Animosity / Catch / Dodge. I know I didn't really develop him like I should have, but I'm learning with this team. Anyway, the next still advance was an 11. Basically, take the +AG with this build? Or take Leap now? Or Horns now?
I was sort of thinking about turning him into an interception machine at the team's inception, so if I keep along that line, it sort of makes sense to take the AG now and then go pass block / VLL if I ever get that far.
Thoughts? Thanks.
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Take the AG+.
Oh, and don't feel so bad, I got it as a first skill then Dodge. I took leap next hoping I would get to block quickly and when I got there rolled a ST+. So I have a 6 4 5 8 dodging leaping lighting rod for all my league's hate.
The moral here is he may not end up being the blodging, leaping, horned blitzer you imagined, but he can still be really cool and a lot of fun.
Oh, and don't feel so bad, I got it as a first skill then Dodge. I took leap next hoping I would get to block quickly and when I got there rolled a ST+. So I have a 6 4 5 8 dodging leaping lighting rod for all my league's hate.

The moral here is he may not end up being the blodging, leaping, horned blitzer you imagined, but he can still be really cool and a lot of fun.
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I have an AG5 DElf (with Dodge) on my Pact team and I can attest to how useful this is. His agility comes in handy all over the pitch and basically means I only fail most actions on snake-eyes.
In fact, on defence I would rather dodge into a cage at 4+ with a dodge reroll than a 3+ leap. That would ideally would often leave me with a reroll to use on the blocking dice. So take the AG now and consider bypassing leap altogether for Horns -> Strip Ball.
I'm also bit tempted to take block on my DElf's third skill to further help his survivability and frustrate blitzing opponents.
In fact, on defence I would rather dodge into a cage at 4+ with a dodge reroll than a 3+ leap. That would ideally would often leave me with a reroll to use on the blocking dice. So take the AG now and consider bypassing leap altogether for Horns -> Strip Ball.
I'm also bit tempted to take block on my DElf's third skill to further help his survivability and frustrate blitzing opponents.
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