I'd still, at a minimum, move the Flesh Golems up to the LOS to ensure that you can make 2d blocks along the line without burning actions for assists. Have your center block the strong-side end first, following in any case. Then block the remaining two d-linemen off to the weakside. This will give you more blocks, in case the first two don't work, and if the fleshies must block you know they're going to be able to follow into an assist on the blitz-target.
I'd also move the Wights inside the white lines. Just inside, so they can block if you like, or can span anywhere outside the opposite wide zone. It's also extra movement after the blitz. You can put the Weres just outside the WZ, too, for similar reasons. Yes, you leave a hole one time in 12 when the kickoff table says "Blitz," but that hole is way out in the wide zone and the convention against Necro is to kick deep.
Offensive Alignments for 2 TTD teams..
- mattgslater
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