Orc Blitzer Skill Ups
- Master Wang
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Orc Blitzer Skill Ups
Sorry for the rookie questions, but my only experience with Orcs is tabletop team that has doubles and stat increases all over it. I'm looking to keep this fairly pure bash, as I want the practice with that style of play.
BLZ Block; Guard; Normal Skill
BLZ Block; Guard
BLZ Block; Normal Skill
BLZ Block
BOB Block
BOB
BOB
BOB Block
THR Sure Hands; Pass; Block
LM
LM
3RR
FF?
170K
For the Blitzer with Guard - Stand Firm, Tackle or Mighty Blow? If the latter, I'll start giving it to everyone. If Stand Firm I guess I want to get it on the other guard Blitzer ASAP to shut down the other widezone.
For the Blitzer without - Guard or Tackle?
Any argument on either for slightly more exotic skills like Grab or Frenzy?
BLZ Block; Guard; Normal Skill
BLZ Block; Guard
BLZ Block; Normal Skill
BLZ Block
BOB Block
BOB
BOB
BOB Block
THR Sure Hands; Pass; Block
LM
LM
3RR
FF?
170K
For the Blitzer with Guard - Stand Firm, Tackle or Mighty Blow? If the latter, I'll start giving it to everyone. If Stand Firm I guess I want to get it on the other guard Blitzer ASAP to shut down the other widezone.
For the Blitzer without - Guard or Tackle?
Any argument on either for slightly more exotic skills like Grab or Frenzy?
Reason: ''
- wesleytj
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Your need for tackle depends on the opponent's your most likely to face - if they have lots of dodge, then tackle would be more important. If your league tends more towards more bashy teams, then tackle is wasted.
Guard is ALWAYS good. I agree that a couple of orcs with stand firm is good - but I would argue that they go best on Black Orcs as their 2nd skill. Block/Stand Firm Black Orcs on the wings of the defense make it really tough for opponents to go around...this forces them to the middle of the field, which is typically right where you want them.
So short answer, for your 2 missing skills, I'd go Mighty Blow or Tackle on the first blitzer (depending on how much dodge you tend to face), and Guard on the second.
Guard is ALWAYS good. I agree that a couple of orcs with stand firm is good - but I would argue that they go best on Black Orcs as their 2nd skill. Block/Stand Firm Black Orcs on the wings of the defense make it really tough for opponents to go around...this forces them to the middle of the field, which is typically right where you want them.
So short answer, for your 2 missing skills, I'd go Mighty Blow or Tackle on the first blitzer (depending on how much dodge you tend to face), and Guard on the second.
Reason: ''
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- Da Cynic
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Re: Orc Blitzer Skill Ups
Blitzer with Guard, I would suggest StandFirm as he will allow you to retain field position and help set up....Master Wang wrote:For the Blitzer with Guard - Stand Firm, Tackle or Mighty Blow?
For the Blitzer without - Guard or Tackle?
Blitzer without - Frenzy.
Too often I have seen a team try to set up next turns chain push into the crowd only for a vital guard piece (or random assist) get pushed out of place before they can get it rolling.
Stand Firm will allow you to make the wide zones a scary place when teamed with the Frenzy guy. Sort of like a Dwarf double team (Longbeard/Trollslayer)
He can also act as a pivot on the cage corner to roll around.
Lovely piece both on offense and D!
Reason: ''
- mattgslater
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Re: Orc Blitzer Skill Ups
+1voyagers_uk wrote: Blitzer with Guard, I would suggest StandFirm as he will allow you to retain field position and help set up....
Blitzer without - Frenzy.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- Da Cynic
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- Master Wang
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- mattgslater
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Or take Stand Firm first on that side... you'll be immune to your own medicine! Or Tackle or Grab... that way if he gets doubles on #2, he can get Side Step, generally superior.
When Guard/SF guy goes up again, give him Grab! Frenzy guy should have/be near SF by then, and you'll have a really nasty little processing plant. The Guard pushes the opponent to the corner, and the corner pushes him out of bounds.
When Guard/SF guy goes up again, give him Grab! Frenzy guy should have/be near SF by then, and you'll have a really nasty little processing plant. The Guard pushes the opponent to the corner, and the corner pushes him out of bounds.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Master Wang
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Quick update:
After a horrible game where I threw away a 1-0 lead and a 2 man advantage against Lizzies to end in a 2-2 draw, I skilled the other Blitzer and took Tackle. There are quite a few developing teams now with Dodge, so decided it was time to invest in some anti-elf skills. Mighty Blow next I think barring doubles.
After a horrible game where I threw away a 1-0 lead and a 2 man advantage against Lizzies to end in a 2-2 draw, I skilled the other Blitzer and took Tackle. There are quite a few developing teams now with Dodge, so decided it was time to invest in some anti-elf skills. Mighty Blow next I think barring doubles.
Reason: ''