Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
So Reacharound, the star Dark Elf on my Chaos Pact team has broken 51spps and rolled a normal skill.
He has AG5, Block, Dodge. I originally planned on using him as a cage-breaker, but he's (unfortunately for my other ball-handlers) proven far too effective as playmaker to throw into the scrum unless I'm desperate.
What would you give him?
Currently considering:
* Horns - dodge into a cage on 4+ with ST4
* Sidestep - keeps him alive longer, helps him run down the sideline, increases annoyance factor another degree.
* Strip Ball - only downside is that I'm in a TV200+ division so most strip attempts would be 2d against anyway.
* Leap - sub-optimal in most cases though as he normally dodges on a 2+ or 3+ with a skill reroll.
Thanks Bjorn. It's an interesting thought, but the league is fairly bashy--or at least I'm less concerned with agility teams than I am with teams that can force the 2-1 grind on me.
making him a cage breaker is by far your best option, with a 2headed goblin with big hands ready to get the ball its a very good threat for your defense to have.
I think the Chaos Pact DE is crying out for a cage breaker role. Normally that would include Leap, but as you say 4+ with a reroll is a good substitute. I gave mine Wrestle and didn't regret it.
As you say, I think Horns is a great shout.
Leap is definitely not sub-optimal IMO. 2+ to any square within 2 is great. Bear in mind that could be instead of two dodge rolls at 3+ or 4+, which even with a skill reroll is not guaranteed. At high TVs there is plenty of Tackle too.
Two Heads would be another option. Now that would be cool - he could wriggle in anywhere.
Reason:''
*This post may have been made without the use of a hat.
* Horns - dodge into a cage on 4+ with ST4
* Sidestep - keeps him alive longer, helps him run down the sideline, increases annoyance factor another degree.
* Strip Ball - only downside is that I'm in a TV200+ division so most strip attempts would be 2d against anyway.
* Leap - sub-optimal in most cases though as he normally dodges on a 2+ or 3+ with a skill reroll.
Horns is a nice skill to have. But I've chosen to give it to my CP Skaven because his extra movement makes him, in general, a more flexible defensive ball sacker (he also has tackle) assuming he's not in a tackle zone of course. On a DE with AG5 I can see why this is tempting because of cage breaking (as you say).
However I think ultimately sidestep is more useful. I find on my Chaos Pact team my AG5 DE gets targeted a lot because he's my primary ball handler. Sidestep enables him to stay alive AND be annoying.
One or two mutations might be interesting but perhaps less useful skill:
- Foul appearence to keep him alive
- Disturbing presence; his AG5 allows him to get close to potential receivers and passers (perhaps not that useful agains most teams)
His AG 5 renders most other utility mutations less useful - i.e. two heads, extra arms and big hand.
Horns or Side Step, of the skills discussed so far. If you've already got a Horns player, take two: much better than one. AG5/Blodge/Horns is disturbingly powerful and very hard to game against. Side Step is great if you get him on the ball: he can pick up in 2 TZ at end of turn, or 1 TZ after you've done the easy stuff or when you have a TRR, and if you blow it, wish your opponent good luck getting him off the ball. But there's no way this guy mans the corner, where SS gets its best use: he's just too valuable. I guess Side Step is ok on a wingman, but if you're Pact you probably have Guard there, so this guy is a safety. You seldom want him in coverage, as he's too effective not to rush the ball and you have too many good cover players, but you can't afford for him to get blitzed.
I think I'd take Horns over SS if that's the debate, but SS is such a power skill that it's worth its weight even when you put it on a blitzing safety (blitzing in the football-sense: pass-rushing from the backfield). Not big on Strip Ball and would favor Leap over Two Heads, but this guy could make really excellent use of Pro or Extra Arms. Pro in particular would be nice. It's not exactly Horns on the blitz, but it's better with 1 assist, and works when blocking. It can also be used to catch or to attempt multiple (3 or even 4, so long as they're all into no more than 1 TZ, or only the first is into 2 TZs) dodges/GFIs/pickups without either TRR or a single drop of sweat. That's like a built-in Sprint and Sure Feet. Instead of going all the way around a guy or just skirting his TZ if you really need to, you can just walk right through his zone like he wasn't there, give him the finger, and lend an assist just wherever. Then at 76, get him Leap. With AG5, Leap, Pro and Dodge, it's safer for him to Leap and Dodge without a TRR than for his unskilled teammate to throw a 2d block.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
It was very dependent on on the makeup of our league at the time but, around here, Leapers had free reign so my DE went AG+, Dodge, Leap, and the managed to pick up a ST+ so he is waiting on Block. I figure that will give me more than enough time to worry about Horns or not.
As he is my go to scorer, I liked leap because it basically meant that even if he built a wall of guys in front of you, you could still score. Since I didn't want him getting stuck in for any length of time, that alone made it worth it to me.
If you get +ST, don't bother with Horns. Pro is what you want at 176.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
not quite the same thing but i took chaos pact to a tournament and had horns on the dark elf. very effective for cage breaking duties and would definitely say my choice is that. i realise though that it was a limited number of games so you can take this with a pinch of salt. side step is not a bad alternative though