ST 1 Gutterrunner viable?

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mattgslater
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Post by mattgslater »

@Harry: Keep him. Give him Leap. So what if he dies? Don't stay in TZs with him, but you can zone-mark with him if you can force the blitz somewhere else.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Harry Buddha Palm
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Post by Harry Buddha Palm »

After chewing on it for a while, I started to think that maybe I should just keep him until he dies. He can still help me win games, plus it might be fun to see just how long the crippled bastard lives!

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mattgslater
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Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Post by mattgslater »

Yeah. I'd fire a GR with an Agility loss unless he had a ST increase or something... if this guy with the ST loss also lost MA I'd fire him too. But those are the only things you drop a GR for.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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